Version bump 0.2.9.1
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@@ -3123,7 +3123,7 @@ class Spoiler(object):
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outfile.write('Pseudoboots:'.ljust(line_width) + '%s\n' % yn(self.metadata['pseudoboots'][player]))
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outfile.write('Overworld Layout Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_shuffle'][player])
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outfile.write('Crossed OW:'.ljust(line_width) + '%s\n' % self.metadata['ow_crossed'][player])
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if self.metadata['ow_shuffle'][player] != 'vanilla' or self.metadata['ow_crossed'][player] not in ['none', 'allowed']:
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if self.metadata['ow_shuffle'][player] != 'vanilla' or self.metadata['ow_crossed'][player] != 'none':
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outfile.write('Keep Similar OW Edges Together:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_keepsimilar'][player]))
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outfile.write('Swapped OW (Mixed):'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_mixed'][player]))
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outfile.write('Whirlpool Shuffle:'.ljust(line_width) + '%s\n' % yn(self.metadata['ow_whirlpool'][player]))
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@@ -202,12 +202,14 @@ def place_bosses(world, player):
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place_boss(boss, level, loc, loc_text, world, player)
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elif world.boss_shuffle[player] == 'unique':
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bosses = list(placeable_bosses)
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gt_bosses = list()
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for [loc, level] in boss_locations:
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loc_text = loc + (' ('+level+')' if level else '')
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try:
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if level:
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)])
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boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level) and b not in gt_bosses])
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gt_bosses.append(boss)
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else:
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boss = random.choice([b for b in bosses if can_place_boss(world, player, b, loc, level)])
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bosses.remove(boss)
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@@ -1,5 +1,13 @@
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# Changelog
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### 0.2.9.1
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- Lite/Lean ER now includes Cave Pot locations with various Pottery options
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- Changed Unique Boss Shuffle so that GT Bosses are unique amongst themselves
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- Changed MSU-1 in Inverted to trigger DW2 track with Aga1 kill and LW2 with 7 crystals
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- Fixed disappearing mirror portal issue in Inverted (Hopefully for good)
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- Fixed issue with TR Peg Puzzle not spawning portal in some Mixed OWR scenarios
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- Removed ability to roll Myserty with phantom Crossed OWR options
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### 0.2.9.0
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- Added Bonk Drop Shuffle
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- Fixed disappearing mirror portal issue in Inverted+Crossed OWR
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@@ -73,7 +73,7 @@ def link_entrances(world, player):
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# if we do not shuffle, set default connections
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if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
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for entrancename, exitname in default_connections + drop_connections + default_item_connections + default_shop_connections:
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for entrancename, exitname in default_connections + default_pot_connections + drop_connections + default_item_connections + default_shop_connections:
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connect_logical(world, entrancename, exitname, player, exitname.endswith(' Exit'))
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for entrancename, exitname in default_connector_connections + dropexit_connections:
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connect_logical(world, entrancename, exitname, player, True)
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@@ -341,7 +341,7 @@ def link_entrances(world, player):
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# place remaining doors
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connect_doors(world, list(entrance_pool), list(exit_pool), player)
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elif world.shuffle[player] == 'lite':
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections) + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections):
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connect_logical(world, entrancename, exitname, player, False)
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if invFlag:
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
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@@ -433,7 +433,7 @@ def link_entrances(world, player):
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# place remaining doors
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connect_doors(world, list(entrance_pool), list(exit_pool), player)
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elif world.shuffle[player] == 'lean':
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections) + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections):
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connect_logical(world, entrancename, exitname, player, False)
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if invFlag:
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
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@@ -1356,7 +1356,7 @@ def place_links_house(world, player, ignore_list=[]):
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else:
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links_house_doors = [i for i in get_starting_entrances(world, player, world.shuffle[player] != 'insanity') if i in entrance_pool]
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if world.shuffle[player] in ['lite', 'lean']:
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links_house_doors = [e for e in links_house_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []))))[0]]
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links_house_doors = [e for e in links_house_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []) + (default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []))))[0]]
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#TODO: Need to improve Links House placement to choose a better sector or eliminate entrances that are after ledge drops
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links_house_doors = [e for e in links_house_doors if e not in ignore_list]
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@@ -1404,7 +1404,7 @@ def place_blacksmith(world, links_house, player):
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sanc_region = world.get_entrance('Sanctuary Exit', player).connected_region.name
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blacksmith_doors = list(OrderedDict.fromkeys(blacksmith_doors + list(build_accessible_entrance_list(world, sanc_region, player, assumed_inventory, False, True, True))))
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if world.shuffle[player] in ['lite', 'lean']:
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blacksmith_doors = [e for e in blacksmith_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []))))[0]]
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blacksmith_doors = [e for e in blacksmith_doors if e in list(zip(*(default_item_connections + (default_shop_connections if world.shopsanity[player] else []) + (default_pot_connections if world.pottery[player] not in ['none', 'keys', 'dungeon'] else []))))[0]]
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assert len(blacksmith_doors), 'No valid candidates to place Blacksmiths Hut'
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blacksmith_hut = random.choice(blacksmith_doors)
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@@ -1472,7 +1472,7 @@ def junk_fill_inaccessible(world, player):
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if not exit.connected_region and exit.name in entrance_pool:
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inaccessible_entrances.append(exit.name)
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junk_locations = [e for e in list(zip(*default_connections))[1] if e in exit_pool]
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junk_locations = [e for e in list(zip(*(default_connections + ([] if world.pottery[player] not in ['none', 'keys', 'dungeon'] else default_pot_connections))))[1] if e in exit_pool]
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random.shuffle(junk_locations)
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for entrance in inaccessible_entrances:
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connect_entrance(world, entrance, junk_locations.pop(), player)
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@@ -2089,41 +2089,43 @@ mandatory_connections = [('Old Man S&Q', 'Old Man House'),
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]
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# non-shuffled entrance links
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default_connections = [('Lumberjack House', 'Lumberjack House'),
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('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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default_connections = [('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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('Lake Hylia Fairy', 'Lake Hylia Healer Fairy'),
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('Lake Hylia Fortune Teller', 'Lake Hylia Fortune Teller'),
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('Light Hype Fairy', 'Swamp Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Lost Woods Gamble', 'Lost Woods Gamble'),
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('Fortune Teller (Light)', 'Fortune Teller (Light)'),
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('Snitch Lady (East)', 'Snitch Lady (East)'),
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('Snitch Lady (West)', 'Snitch Lady (West)'),
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('Bush Covered House', 'Bush Covered House'),
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('Tavern (Front)', 'Tavern (Front)'),
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('Light World Bomb Hut', 'Light World Bomb Hut'),
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('Long Fairy Cave', 'Long Fairy Cave'), # near East Light World Teleporter
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('Good Bee Cave', 'Good Bee Cave'),
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('20 Rupee Cave', '20 Rupee Cave'),
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('50 Rupee Cave', '50 Rupee Cave'),
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('Kakariko Gamble Game', 'Kakariko Gamble Game'),
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('Hookshot Fairy', 'Hookshot Fairy'),
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('East Dark World Hint', 'East Dark World Hint'),
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('Palace of Darkness Hint', 'Palace of Darkness Hint'),
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('Dark Lake Hylia Fairy', 'Dark Lake Hylia Healer Fairy'),
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('Dark Lake Hylia Ledge Fairy', 'Dark Lake Hylia Ledge Healer Fairy'),
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('Dark Lake Hylia Ledge Spike Cave', 'Dark Lake Hylia Ledge Spike Cave'),
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('Dark Lake Hylia Ledge Hint', 'Dark Lake Hylia Ledge Hint'),
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('Bonk Fairy (Dark)', 'Bonk Fairy (Dark)'),
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('Dark Sanctuary Hint', 'Dark Sanctuary Hint'),
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('Fortune Teller (Dark)', 'Fortune Teller (Dark)'),
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('Archery Game', 'Archery Game'),
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('Dark Desert Hint', 'Dark Desert Hint'),
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('Dark Desert Fairy', 'Dark Desert Healer Fairy'),
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('Dark Death Mountain Fairy', 'Dark Death Mountain Healer Fairy'),
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]
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default_pot_connections = [('Lumberjack House', 'Lumberjack House'),
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('Snitch Lady (East)', 'Snitch Lady (East)'),
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('Snitch Lady (West)', 'Snitch Lady (West)'),
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('Tavern (Front)', 'Tavern (Front)'),
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('Light World Bomb Hut', 'Light World Bomb Hut'),
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('20 Rupee Cave', '20 Rupee Cave'),
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('50 Rupee Cave', '50 Rupee Cave'),
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('Hookshot Fairy', 'Hookshot Fairy'),
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('Palace of Darkness Hint', 'Palace of Darkness Hint'),
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('Dark Lake Hylia Ledge Spike Cave', 'Dark Lake Hylia Ledge Spike Cave'),
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('Dark Desert Hint', 'Dark Desert Hint')
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]
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default_connector_connections = [('Old Man Cave (West)', 'Old Man Cave Exit (West)'),
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('Old Man Cave (East)', 'Old Man Cave Exit (East)'),
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('Old Man House (Bottom)', 'Old Man House Exit (Bottom)'),
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@@ -168,7 +168,9 @@ def roll_settings(weights):
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overworld_shuffle = get_choice('overworld_shuffle')
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ret.ow_shuffle = overworld_shuffle if overworld_shuffle != 'none' else 'vanilla'
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valid_options = {'none', 'polar', 'grouped', 'limited', 'chaos'}
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ret.ow_crossed = get_choice('overworld_crossed')
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ret.ow_crossed = ret.ow_crossed if ret.ow_crossed in valid_options else 'none'
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ret.ow_keepsimilar = get_choice('overworld_keepsimilar') == 'on'
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ret.ow_mixed = get_choice('overworld_swap') == 'on'
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ret.ow_whirlpool = get_choice('whirlpool_shuffle') == 'on'
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@@ -6,8 +6,10 @@ from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from Utils import bidict
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version_number = '0.2.9.0'
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version_number = '0.2.9.1'
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# branch indicator is intentionally different across branches
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version_branch = ''
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__version__ = '%s%s' % (version_number, version_branch)
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def link_overworld(world, player):
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2
Rom.py
2
Rom.py
@@ -38,7 +38,7 @@ from source.dungeon.RoomList import Room0127
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '0574a782e225a87b90637db0847c5ae0'
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RANDOMIZERBASEHASH = '92a390672efafb652774c1514ac66c4b'
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class JsonRom(object):
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@@ -270,11 +270,11 @@ OWMirrorSpriteRestore:
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}
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OWLightWorldOrCrossed:
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{
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lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq +
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lda.l OWMode+1 : and.b #!FLAG_OW_CROSSED : beq ++
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lda.l InvertedMode : beq +
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lda #$40 : rtl
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+ lda #$00 : rtl
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+ jsl OWWorldCheck : rtl
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lda #$40
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+ rtl
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++ jsl OWWorldCheck : rtl
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}
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OWFluteCancel:
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