Merge branch 'fouton_vanilla' into beta

This commit is contained in:
2026-05-24 17:20:30 -05:00
12 changed files with 102 additions and 23 deletions

View File

@@ -1519,7 +1519,10 @@ class CollectionState(object):
if not item:
return
changed = False
if item.name.startswith('Progressive '):
if item.name == "Sword and Shield":
self.prog_items["Fighter Sword", item.player] += 1
self.prog_items["Blue Shield", item.player] += 1
elif item.name.startswith('Progressive '):
if 'Sword' in item.name:
if self.has('Golden Sword', item.player):
pass
@@ -2895,6 +2898,10 @@ class Item(object):
def compass(self):
return self.type == 'Compass'
@property
def event(self):
return self.type == 'Event'
@property
def dungeon(self):
if not self.smallkey and not self.bigkey and not self.map and not self.compass:

12
CLI.py
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@@ -89,6 +89,7 @@ def parse_cli(argv, no_defaults=False):
parser.add_argument('--count', default=defval(int(settings["count"]) if settings["count"] != "" and settings["count"] is not None else 1), help="\n".join(fish.translate("cli", "help", "count")), type=int)
parser.add_argument('--tries', default=defval(int(settings["tries"]) if settings["tries"] != "" and settings["tries"] is not None else 1), help="\n".join(fish.translate("cli", "help", "tries")), type=int)
parser.add_argument('--customitemarray', default={}, help=argparse.SUPPRESS)
parser.add_argument('--skip_money_balance', action="store_true", help=argparse.SUPPRESS)
# included for backwards compatibility
parser.add_argument('--multi', default=defval(settings["multi"]), type=lambda value: min(max(int(value), 1), 255))
@@ -106,7 +107,14 @@ def parse_cli(argv, no_defaults=False):
ret = parser.parse_args(argv)
if ret.keysanity:
ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = ['wild'] * 4
if ret.mapshuffle == "none":
ret.mapshuffle = "wild"
if ret.compassshuffle == "none":
ret.compassshuffle = "wild"
if ret.keyshuffle == "none":
ret.keyshuffle = "wild"
if ret.bigkeyshuffle == "none":
ret.bigkeyshuffle = "wild"
if ret.keydropshuffle:
ret.dropshuffle = 'keys' if ret.dropshuffle == 'none' else ret.dropshuffle
@@ -178,7 +186,7 @@ def parse_cli(argv, no_defaults=False):
'decoupledoors', 'door_type_mode', 'bonk_drops',
'trap_door_mode', 'key_logic_algorithm',
'door_self_loops', 'any_enemy_logic', 'aga_randomness',
'money_balance']:
'money_balance', 'patches']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:
setattr(ret, name, {1: value})

View File

@@ -252,6 +252,7 @@ def verify_spot_to_fill(location, item_to_place, max_exp_state, single_player_pl
or (world.algorithm == 'vanilla_fill' and item_to_place.is_near_dungeon_item(world)))) \
or valid_dungeon_placement(item_to_place, location, world):
return location
if item_to_place.smallkey or item_to_place.bigkey or item_to_place.prize:
location.item = None
location.event = False
@@ -311,7 +312,9 @@ def valid_dungeon_placement(item, location, world):
dungeon = check_dungeon
if dungeon:
layout = world.dungeon_layouts[location.player][dungeon.name]
if not is_dungeon_item(item, world) or item.player != location.player:
if item.event:
return True
elif not is_dungeon_item(item, world) or item.player != location.player:
if item.prize and item.is_near_dungeon_item(world):
return item.dungeon_object == dungeon and layout.free_items > 0
return layout.free_items > 0

View File

@@ -372,6 +372,13 @@ def generate_itempool(world, player):
world.push_precollected(ItemFactory(item, player))
if world.mode[player] == 'standard' and not world.state.has_blunt_weapon(player):
if world.customizer:
placements = world.customizer.get_placements()
if placements:
custom_uncle = placements.get(player, {}).get("Link's Uncle")
if custom_uncle:
placed_items["Link's Uncle"] = custom_uncle
if "Link's Uncle" not in placed_items:
found_sword = False
found_bow = False
@@ -1669,12 +1676,15 @@ def fill_specific_items(world):
item_to_place, event_flag = get_item_and_event_flag(item, world, player,
dungeon_pool, prize_set, prize_pool)
if item_to_place:
world.push_item(loc, item_to_place, False)
loc.locked = True
track_outside_keys(item_to_place, loc, world)
track_dungeon_items(item_to_place, loc, world)
loc.event = (event_flag or item_to_place.advancement
or item_to_place.bigkey or item_to_place.smallkey)
if not loc.item:
world.push_item(loc, item_to_place, False)
loc.locked = True
track_outside_keys(item_to_place, loc, world)
track_dungeon_items(item_to_place, loc, world)
loc.event = (event_flag or item_to_place.advancement
or item_to_place.bigkey or item_to_place.smallkey)
elif loc.item != item_to_place:
logging.getLogger('').warning("Failed to place item %s at location %s because it already contained %s", item_to_place, loc.name, loc.item)
else:
raise Exception(f'Did not find "{item}" in item pool to place at "{location}"')
advanced_placements = world.customizer.get_advanced_placements()
@@ -1802,7 +1812,7 @@ def shuffle_event_items(world, player):
continue
break
else:
raise FillError(f'Unable to place followers: {", ".join(list(map(lambda d: d.hint_text, follower_locations)))}')
raise FillError(f'Unable to place followers: {", ".join(list(map(lambda f: f.name, pickup_items)))}')
def get_item_and_event_flag(item, world, player, dungeon_pool, prize_set, prize_pool):

View File

@@ -55,7 +55,7 @@ item_table = {'Bow': (True, False, None, 0x0B, 200, 'Bow!\nJoin the archer class
'Master Sword': (True, False, 'Sword', 0x50, 100, 'Master Sword!\nEvil\'s bane!', 'and the master sword', 'sword-wielding kid', 'glow sword for sale', 'fungus for blue slasher', 'sword boy fights again', 'the Master Sword'),
'Tempered Sword': (True, False, 'Sword', 0x02, 150, 'Tempered Sword!\nMore slashy!', 'the tempered sword', 'sword-wielding kid', 'flame sword for sale', 'fungus for red slasher', 'sword boy fights again', 'the Tempered Sword'),
'Fighter Sword': (True, False, 'Sword', 0x49, 50, 'Fighter Sword!\nStarter level slashy!', 'the tiny sword', 'sword-wielding kid', 'tiny sword for sale', 'fungus for tiny slasher', 'sword boy fights again', 'the Fighter Sword'),
'Sword and Shield': (True, False, 'Sword', 0x00, 'Sword and Shield!\nUncle sword ahoy!', 'the sword and shield', 'sword and shield-wielding kid', 'training set for sale', 'fungus for training set', 'sword and shield boy fights again', 'the small sword and shield'),
'Sword and Shield': (True, False, 'Sword', 0x00, 50, 'Sword and Shield!\nUncle sword ahoy!', 'the sword and shield', 'sword and shield-wielding kid', 'training set for sale', 'fungus for training set', 'sword and shield boy fights again', 'the small sword and shield'),
'Golden Sword': (True, False, 'Sword', 0x03, 200, 'Golden Sword!\nBest slashy!', 'and the butter sword', 'sword-wielding kid', 'butter for sale', 'cap churned to butter', 'sword boy fights again', 'the Golden Sword'),
'Progressive Sword': (True, False, 'Sword', 0x5E, 150, 'Sword!\nA better sword for your time!', 'the unknown sword', 'sword-wielding kid', 'sword for sale', 'fungus for some slasher', 'sword boy fights again', 'a Sword'),
'Progressive Glove': (True, False, None, 0x61, 150, 'Glove!\nLift more than you can now!', 'and the lift upgrade', 'body-building kid', 'some glove for sale', 'fungus for gloves', 'body-building boy lifts again', 'a Glove'),

View File

@@ -67,6 +67,7 @@ from Rom import (
JsonRom,
LocalRom,
apply_rom_settings,
apply_rom_patches,
get_hash_string,
patch_race_rom,
patch_rom,
@@ -335,7 +336,7 @@ def main(args, seed=None, fish=None):
for player in range(1, world.players+1):
if world.shopsanity[player]:
customize_shops(world, player)
if args.algorithm in ['balanced', 'equitable']:
if not args.skip_money_balance and args.algorithm in ['balanced', 'equitable']:
balance_money_progression(world)
ensure_good_items(world, True)
@@ -364,6 +365,8 @@ def main(args, seed=None, fish=None):
rom_names.append((player, team, list(rom.name)))
world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
if args.patches[player]:
apply_rom_patches(rom, map(lambda arg: arg.strip(), args.patches[player].split(",")))
apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.triforce_gfx[player],
args.ow_palettes[player], args.uw_palettes[player], args.reduce_flashing[player],
@@ -572,7 +575,7 @@ def init_world(args, fish):
world.collection_rate = args.collection_rate.copy()
world.colorizepots = args.colorizepots.copy()
world.aga_randomness = args.aga_randomness.copy()
world.money_balance = args.money_balance.copy()
world.money_balance = {player: int(args.money_balance[player]) for player in range(1, world.players + 1)}
# custom settings - these haven't been promoted to full settings yet
in_progress_settings = ['force_enemy']

62
Rom.py
View File

@@ -994,7 +994,7 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
set_inverted_mode(world, player, rom, inverted_buffer)
uncle_location = world.get_location('Link\'s Uncle', player)
if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword']:
if uncle_location.item is None or uncle_location.item.name not in ['Master Sword', 'Tempered Sword', 'Fighter Sword', 'Golden Sword', 'Progressive Sword', 'Sword and Shield']:
# disable sword sprite from uncle
rom.write_bytes(0x6D263, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D26B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
@@ -1779,14 +1779,15 @@ def patch_rom(world, rom, player, team, is_mystery=False, rom_header=None):
rom.write_byte(0x180358, 0x01 if glitches_enabled else 0x00)
rom.write_byte(0x18008B, 0x01 if glitches_enabled else 0x00)
# remove shield from uncle
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
if uncle_location.item is None or uncle_location.item.name not in ['Sword and Shield']:
# remove shield from uncle
rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D25B, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D283, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D28B, [0x00, 0x00, 0xf7, 0xff, 0x00, 0x0E])
rom.write_bytes(0x6D2CB, [0x00, 0x00, 0xf6, 0xff, 0x02, 0x0E])
rom.write_bytes(0x6D2FB, [0x00, 0x00, 0xf7, 0xff, 0x02, 0x0E])
rom.write_bytes(0x6D313, [0x00, 0x00, 0xe4, 0xff, 0x08, 0x0E])
write_int16(rom, 0x180183, 0) # Escape fill rupee bow
# Uncle / Zelda / Mantle respawn refills (magic, bombs, arrows)
@@ -2074,6 +2075,49 @@ def hud_format_text(text):
output += b'\x7f\x00'
return output[:32]
def read_bytes(f, count):
values = f.read(count)
if len(values) < count:
raise EOFError
return values
def apply_rom_patches(rom, patches):
for patch in patches:
if not os.path.exists(f"patches/{patch}.ips"):
logging.getLogger('').warning("Patch %s not found -- skipping", patch)
continue
with open(f"patches/{patch}.ips", "rb") as f:
byte_changes = []
try:
header = read_bytes(f, 5)
if header != b"PATCH":
logging.getLogger('').warning("Patch %s invalid -- skipping", patch)
continue
while True:
address = read_bytes(f, 3)
if address == b"EOF":
break
address = int.from_bytes(address, byteorder="big")
length = int.from_bytes(read_bytes(f, 2), byteorder="big")
if length > 0:
byte_changes.append((address, list(f.read(length))))
else:
length = int.from_bytes(read_bytes(f, 2), byteorder="big")
value = read_bytes(f, 1)
byte_changes.append((address, length * list(value)))
for address, values in byte_changes:
rom.write_bytes(address, values)
logging.getLogger("").info("Patch %s applied successfully", patch)
except EOFError:
logging.getLogger('').warning("Patch %s invalid -- skipping", patch)
continue
def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, triforce_gfx,
ow_palettes, uw_palettes, reduce_flashing, shuffle_sfx,

BIN
patches/all_starting.ips Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
patches/pod_key_swap.ips Normal file

Binary file not shown.

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@@ -754,6 +754,10 @@
"type": "bool"
},
"money_balance": {},
"patches": {
"type": "str",
"help": "suppress"
},
"settingsonload": {
"choices": [
"default",