Remove hovers in waterway from drop pool
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@@ -867,7 +867,6 @@ def init_lookups(ctx):
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location_id = Regions.pot_address(pot_index, super_tile)
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location_id = Regions.pot_address(pot_index, super_tile)
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ctx.lookup_name_to_id[loc_name] = location_id
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ctx.lookup_name_to_id[loc_name] = location_id
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ctx.lookup_id_to_name[location_id] = loc_name
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ctx.lookup_id_to_name[location_id] = loc_name
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logging.info('Init Lookups')
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uw_table = DataTables.get_uw_enemy_table()
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uw_table = DataTables.get_uw_enemy_table()
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key_drop_data = {(v[1][1], v[1][2]): k for k, v in PotShuffle.key_drop_data.items() if v[1] == 'Drop'}
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key_drop_data = {(v[1][1], v[1][2]): k for k, v in PotShuffle.key_drop_data.items() if v[1] == 'Drop'}
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for super_tile, enemy_list in uw_table.room_map.items():
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for super_tile, enemy_list in uw_table.room_map.items():
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@@ -701,9 +701,9 @@ def init_vanilla_sprites():
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create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C')
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create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x15, 0x08, 'Swamp C')
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create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C')
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create_sprite(0x0016, EnemySprite.BlueBari, 0x00, 0, 0x15, 0x09, 'Swamp C')
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create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I')
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create_sprite(0x0016, EnemySprite.Blob, 0x00, 0, 0x10, 0x0a, 'Swamp I')
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway', fix=True)
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x0c, 0x18, 'Swamp Waterway', False, fix=True)
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway', fix=True)
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x07, 0x1b, 'Swamp Waterway', False, fix=True)
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway', fix=True)
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create_sprite(0x0016, EnemySprite.Hover, 0x00, 1, 0x14, 0x1b, 'Swamp Waterway', False, fix=True)
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b, 'Hera 5F')
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x0b, 'Hera 5F')
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e, 'Hera 5F')
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x10, 0x0e, 'Hera 5F')
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16, 'Hera 5F')
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create_sprite(0x0017, EnemySprite.Bumper, 0x00, 0, 0x07, 0x16, 'Hera 5F')
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