Fix a bank conflict with OWR
Release notes and version bump
This commit is contained in:
2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.0.1.1-u'
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__version__ = '1.0.1.2-u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -183,6 +183,11 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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#### Unstable
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#### Unstable
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* 1.0.1.2
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* Fixed an issue with small key bias rework
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* Fixed an issue where trinity goal would open pyramid unexpectedly. (No longer does so if ER mdoe is shuffling holes). Crystals goal updated to match that behavior.
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* Fixed a playthrough issue that was not respecting pot rules
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* Fixed an issue that was conflicting with downstream OWR project
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* 1.0.1.1
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* 1.0.1.1
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* Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be
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* Fixed the pots in Mire Storyteller/ Dark Desert Hint to be colorized when they should be
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* Certain pot items no longer reload when reloading the supertile (matches original pot behavior better)
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* Certain pot items no longer reload when reloading the supertile (matches original pot behavior better)
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4
Rom.py
4
Rom.py
@@ -1534,9 +1534,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_bytes(room.address(), room.rom_data())
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rom.write_bytes(room.address(), room.rom_data())
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if world.pottery[player] not in ['none']:
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if world.pottery[player] not in ['none']:
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rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2A8000))
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rom.write_bytes(snes_to_pc(0x1F8375), int32_as_bytes(0x2B8000))
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# make hammer pegs use different tiles
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# make hammer pegs use different tiles
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Room0127.write_to_rom(snes_to_pc(0x2A8000), rom)
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Room0127.write_to_rom(snes_to_pc(0x2B8000), rom)
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if world.pot_contents[player]:
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if world.pot_contents[player]:
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colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']
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colorize_pots = is_mystery or (world.pottery[player] not in ['vanilla', 'lottery']
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