Fix SP smalls in HMG and remove bat screen wrap from logic
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13
ItemList.py
13
ItemList.py
@@ -291,8 +291,6 @@ def generate_itempool(world, player):
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# In HMG force swamp smalls in pots to allow getting out of swamp palace
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placed_items['Swamp Palace - Trench 1 Pot Key'] = 'Small Key (Swamp Palace)'
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placed_items['Swamp Palace - Pot Row Pot Key'] = 'Small Key (Swamp Palace)'
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pool.remove('Small Key (Swamp Palace)')
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pool.remove('Small Key (Swamp Palace)')
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start_inventory = list(world.precollected_items)
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for item in precollected_items:
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@@ -369,6 +367,17 @@ def generate_itempool(world, player):
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or (item.bigkey and world.bigkeyshuffle[player])
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or (item.map and world.mapshuffle[player])
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or (item.compass and world.compassshuffle[player]))])
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if world.logic[player] == 'hybridglitches' and world.pottery[player] not in ['none', 'cave']:
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keys_to_remove = 2
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to_remove = []
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for wix, wi in enumerate(world.itempool):
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if wi.name == 'Small Key (Swamp Palace)' and wi.player == player:
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to_remove.append(wix)
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if keys_to_remove == len(to_remove):
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break
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for wix in reversed(to_remove):
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del world.itempool[wix]
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# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
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# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
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@@ -128,7 +128,6 @@ boots_clip_exits_lw = [
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('TR Pegs Ledge Clip', 'Death Mountain TR Pegs Area', 'Death Mountain TR Pegs Ledge'),
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('Mountain Pass Ledge Clip', 'Mountain Pass Area', 'Mountain Pass Ledge'),
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('Mountain Pass Entry Clip', 'Kakariko Pond Area', 'Mountain Pass Entry'),
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('Bat Cave River Clip', 'Blacksmith Area', 'Blacksmith Ledge'),
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('Desert Keep Clip', 'Maze Race Area', 'Desert Ledge Keep'),
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('Desert Ledge Clip', 'Maze Race Area', 'Desert Ledge'),
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('Maze Race Prize Clip', 'Maze Race Area', 'Maze Race Prize'),
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