Bugfix for a key lock
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@@ -705,7 +705,7 @@ def unique_doors(doors):
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def count_unique_sm_doors(doors):
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unique_d_set = set()
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for d in doors:
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if d not in unique_d_set and d.dest not in unique_d_set and not d.bigKey:
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if d not in unique_d_set and (d.dest not in unique_d_set or d.type == DoorType.SpiralStairs) and not d.bigKey:
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unique_d_set.add(d)
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return len(unique_d_set)
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@@ -718,7 +718,8 @@ def count_unique_small_doors(key_counter, proposal):
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if door in proposal and door not in counted:
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cnt += 1
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counted.add(door)
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counted.add(door.dest)
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if door.type != DoorType.SpiralStairs:
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counted.add(door.dest)
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return cnt
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@@ -1069,15 +1070,6 @@ def invalid_self_locking_key(state, prev_state, prev_avail, world, player):
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return prev_avail - 1 == 0
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# does not allow dest doors
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def count_unique_sm_doors(doors):
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unique_d_set = set()
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for d in doors:
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if d not in unique_d_set and d.dest not in unique_d_set and not d.bigKey:
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unique_d_set.add(d)
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return len(unique_d_set)
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def enough_small_locations(state, avail_small_loc):
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unique_d_set = set()
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for exp_door in state.small_doors:
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2
Main.py
2
Main.py
@@ -24,7 +24,7 @@ from Fill import distribute_items_cutoff, distribute_items_staleness, distribute
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from ItemList import generate_itempool, difficulties, fill_prizes
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from Utils import output_path, parse_player_names
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__version__ = '0.0.18.1d'
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__version__ = '0.0.18.2d'
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def main(args, seed=None):
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