Added bush crabs to rupee farm logic

This commit is contained in:
codemann8
2022-05-22 15:53:13 -05:00
parent 592d24cbf8
commit 5eb04bc41f

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@@ -1089,6 +1089,10 @@ class CollectionState(object):
rupee_farms = ['Archery Game', '50 Rupee Cave', '20 Rupee Cave']
bush_crabs = ['Lost Woods East Area', 'Mountain Entry Area']
pre_aga_bush_crabs = ['Lumberjack Area', 'South Pass Area']
rock_crabs = ['Desert Pass Area']
def can_reach_non_bunny(regionname):
region = self.world.get_region(regionname, player)
return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player))
@@ -1109,6 +1113,22 @@ class CollectionState(object):
for region in post_aga_tree_pulls:
if can_reach_non_bunny(region):
return True
# bush crabs (final item isn't considered)
if self.world.enemy_shuffle[player] != 'none':
if self.world.prizes[player]['crab'][0] in [0xda, 0xdb]:
for region in bush_crabs:
if can_reach_non_bunny(region):
return True
if not self.has('Beat Agahnim 1', player):
for region in pre_aga_bush_crabs:
if can_reach_non_bunny(region):
return True
if self.can_lift_rocks(player) and self.world.prizes[player]['crab'][0] in [0xda, 0xdb]:
for region in rock_crabs:
if can_reach_non_bunny(region):
return True
return False
def can_farm_bombs(self, player):