Fixed Standard mode to exclude Flute exits from traversal logic
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@@ -1868,7 +1868,7 @@ def find_accessible_entrances(world, player, builder):
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connect = ext.connected_region
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if connect is None or ext.door and ext.door.blocked:
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continue
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if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle' and ext.name in ['Hyrule Castle Main Gate (North)', 'Top of Pyramid (Inner)', 'Inverted Pyramid Entrance' ]:
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if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle' and (ext.name.startswith('Flute From') or ext.name in ['Hyrule Castle Main Gate (North)', 'Top of Pyramid (Inner)', 'Inverted Pyramid Entrance']):
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continue
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if connect.name in entrances and connect not in visited_entrances:
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visited_entrances.append(connect.name)
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