Fix entrances list for non-lobby shuffle.

This commit is contained in:
compiling
2020-11-02 10:20:38 +11:00
parent 62d7ae0327
commit 62e0981568

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@@ -137,7 +137,7 @@ def vanilla_key_logic(world, player):
overworld_prep(world, player)
for builder in builders:
origin_list = find_accessible_entrances(world, player, default_dungeon_entrances[builder.name])
origin_list = find_accessible_entrances(world, player, builder)
start_regions = convert_regions(origin_list, world, player)
doors = convert_key_doors(default_small_key_doors[builder.name], world, player)
key_layout = build_key_layout(builder, start_regions, doors, world, player)
@@ -372,7 +372,7 @@ def main_dungeon_generation(dungeon_builders, recombinant_builders, connections_
combine_layouts(recombinant_builders, dungeon_builders, entrances_map)
world.dungeon_layouts[player] = {}
for builder in dungeon_builders.values():
builder.entrance_list = builder.layout_starts = builder.path_entrances = find_accessible_entrances(world, player, builder.all_entrances)
builder.entrance_list = builder.layout_starts = builder.path_entrances = find_accessible_entrances(world, player, builder)
world.dungeon_layouts[player] = dungeon_builders
@@ -1144,7 +1144,12 @@ def find_inaccessible_regions(world, player):
logger.debug('%s', r)
def find_accessible_entrances(world, player, entrances):
def find_accessible_entrances(world, player, builder):
# todo: lobby shuffle
if world.mode[player] == 'standard' and builder.name == 'Hyrule Castle':
return ['Hyrule Castle Lobby']
entrances = default_dungeon_entrances[builder.name]
if world.mode[player] != 'inverted':
start_regions = ['Links House', 'Sanctuary']
else: