Removing Bat Cave Screen Wrap from logic per v31 logic
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@@ -383,7 +383,7 @@ boots_clips_local = [ # (name, from_region, to_region)
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('Hyrule Castle To Water Clip', 'Hyrule Castle Area', 'Hyrule Castle Water'), #fake flipper
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('Bat Cave River Clip Spot', 'Blacksmith Area', 'Blacksmith Ledge'), #cannot guarantee camera correction
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#('Bat Cave River Clip Spot', 'Blacksmith Area', 'Blacksmith Ledge'), #TODO: This should be added in MG (screenwrap transition)
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('Maze Race Item Get Ledge Clip', 'Maze Race Area', 'Maze Race Prize'),
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