Reverted some code to fix Trinity
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3
Rules.py
3
Rules.py
@@ -59,7 +59,8 @@ def set_rules(world, player):
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# require aga2 to beat ganon
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add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
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elif world.goal[player] in ['triforcehunt', 'trinity']:
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
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if ('Murahdahla', player) in world._location_cache:
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add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
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# if swamp and dam have not been moved we require mirror for swamp palace
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if not world.swamp_patch_required[player]:
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