Logic bug for GT Refill room not requiring boots
This commit is contained in:
2
Main.py
2
Main.py
@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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from source.tools.BPS import create_bps_from_data
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__version__ = '1.1.1-dev'
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__version__ = '1.1.2-dev'
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from source.classes.BabelFish import BabelFish
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@@ -181,6 +181,8 @@ Same as above but both small keys and bigs keys of the dungeon are not allowed o
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# Bug Fixes and Notes
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* 1.1.2
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* Fixed a logic bug with GT Refill room not requiring boots to access the pots in there.
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* 1.1.1
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* Fixed a logic bug with Bumper Cave where the pots were accessible without Cape or Hookshot from the top entrance
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* Fixed a pot coloring issue with hammer peg cave
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3
Rules.py
3
Rules.py
@@ -384,7 +384,8 @@ def global_rules(world, player):
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set_rule(world.get_entrance('GT Mimics 1 ES', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('GT Mimics 2 WS', player), lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_entrance('GT Mimics 2 NE', player), lambda state: state.can_shoot_arrows(player))
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# consider access to refill room
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# consider access to refill room - interior doors would need a change
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set_rule(world.get_entrance('GT Cannonball Bridge SE', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('GT Gauntlet 1 WN', player), lambda state: state.can_kill_most_things(player))
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set_rule(world.get_entrance('GT Gauntlet 2 EN', player), lambda state: state.can_kill_most_things(player))
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set_rule(world.get_entrance('GT Gauntlet 2 SW', player), lambda state: state.can_kill_most_things(player))
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