Various updates and fixes to Prize Shuffle
- Includes colorblind support - Fixed HP heart refill interrupting boss cutscenes - Improved some QoL on map checks - Added new map GFX for flute spot cancel X
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'd72b50e97435c3f36b8278d2921e88a0'
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RANDOMIZERBASEHASH = '87be9d9bd56b6ad8e4b9697ecfc31841'
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class JsonRom(object):
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@@ -78,6 +78,8 @@ org $8ab7af ;LDA $F2 : ORA $F0 : AND #$C0
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jml OWFluteCancel2 : nop
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org $8ab90d ;JSL $02E99D
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jsl OWFluteCancel
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org $8ab816
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JSL OWMapFluteCancelIcon
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; allows Frog sprite to spawn in LW and also allows his friend to spawn in their house
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org $868a76 ; < 30a76 - sprite_prep.asm:785 (LDA $7EF3CA : AND.w #$40)
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@@ -334,6 +336,20 @@ OWFluteCancel2:
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lda.b #$01 : sta.w RandoOverworldTargetEdge
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+ rtl
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}
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OWMapFluteCancelIcon:
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{
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STA.b Scrap0B : LDX.b #$10 ; what we wrote over
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LDA.l OWFlags+1 : AND.b #$01 : BEQ .return
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LDA.b GameSubMode : CMP.b #$0A : BNE .return
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LDA.b FrameCounter : AND.b #$10 : BNE .return
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LDA.b #$7E : STA.b Scrap0D
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LDA.b #$34 : STA.b Scrap0C
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STZ.b Scrap0B
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LDA.b Scrap0E : CLC : ADC.b #$04 : STA.b Scrap0E
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LDA.b Scrap0F : CLC : ADC.b #$04 : STA.b Scrap0F
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.return
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RTL
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}
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OWSmithAccept:
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{
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lda.l FollowerIndicator : cmp.b #$07 : beq +
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