Made flute pathing visible in spoiler log
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4
Rules.py
4
Rules.py
@@ -174,8 +174,8 @@ def global_rules(world, player):
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exit.hide_path = True
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world.get_region('Flute Sky', player).can_reach_private = lambda state: True
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for exit in world.get_region('Flute Sky', player).exits:
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exit.hide_path = True
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#for exit in world.get_region('Flute Sky', player).exits:
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# exit.hide_path = True
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set_rule(world.get_entrance('Old Man S&Q', player), lambda state: state.can_reach('Old Man', 'Location', player))
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