Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
This commit is contained in:
4
Main.py
4
Main.py
@@ -435,9 +435,7 @@ def copy_world(world):
|
||||
copied_region.is_light_world = region.is_light_world
|
||||
copied_region.is_dark_world = region.is_dark_world
|
||||
copied_region.dungeon = region.dungeon
|
||||
copied_region.locations = [copy.copy(location) for location in region.locations]
|
||||
for location in copied_region.locations:
|
||||
location.parent_region = copied_region
|
||||
copied_region.locations = [Location(location.player, location.name, parent=copied_region) for location in region.locations]
|
||||
for entrance in region.entrances:
|
||||
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user