Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
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4
Main.py
4
Main.py
@@ -435,9 +435,7 @@ def copy_world(world):
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copied_region.is_light_world = region.is_light_world
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copied_region.is_light_world = region.is_light_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.is_dark_world = region.is_dark_world
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copied_region.dungeon = region.dungeon
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copied_region.dungeon = region.dungeon
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copied_region.locations = [copy.copy(location) for location in region.locations]
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copied_region.locations = [Location(location.player, location.name, parent=copied_region) for location in region.locations]
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for location in copied_region.locations:
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location.parent_region = copied_region
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for entrance in region.entrances:
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for entrance in region.entrances:
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
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