Fixed Swapped ER so that remaining cave placements in mandatory exits cannot choose vanilla
This commit is contained in:
22
docs/presets/Swapkeys.yaml
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22
docs/presets/Swapkeys.yaml
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meta:
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branch: OWR
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seed_name: Swapkeys
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seed_notes: Crosskeys but Swapped ER
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settings:
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1:
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mode: open
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logic: noglitches
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goal: crystals
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crystals_gt: "7"
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crystals_ganon: "7"
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accessibility: locations
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mapshuffle: 1
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compassshuffle: 1
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keyshuffle: wild
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bigkeyshuffle: 1
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shuffle: swapped
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shuffleganon: 1
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shufflelinks: 0
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shuffletavern: 1
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experimental: 0
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hints: 0
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17
docs/presets/swapkeys.yml
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17
docs/presets/swapkeys.yml
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@@ -0,0 +1,17 @@
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settings:
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1:
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description: Swapkeys
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glitches_required: none
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mode: open
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goal: crystals
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crystals_gt: "7"
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crystals_ganon: "7"
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weapons: randomized
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accessibility: locations
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entrance_shuffle: swapped
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shufflelinks: off
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shuffletavern: on
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mapshuffle: on
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compassshuffle: on
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keyshuffle: wild
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bigkeyshuffle: on
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28
docs/vanilla_multi_lobbies.yaml
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28
docs/vanilla_multi_lobbies.yaml
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@@ -0,0 +1,28 @@
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doors:
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1:
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lobbies:
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#Agahnims Tower: Tower Lobby S
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Desert Back: Desert Back Lobby S
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Desert East: Desert East Lobby S
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Desert South: Desert Main Lobby S
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Desert West: Desert West S
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#Eastern: Eastern Lobby S
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#Ganons Tower: GT Lobby S
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#Hera: Hera Lobby S
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Hyrule Castle East: Hyrule Castle East Lobby S
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Hyrule Castle South: Hyrule Castle Lobby S
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Hyrule Castle West: Hyrule Castle West Lobby S
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#Ice: Ice Lobby SE
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#Mire: Mire Lobby S
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#Palace of Darkness: PoD Lobby S
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#Sanctuary: Sanctuary S
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#Skull 1: Skull 1 Lobby S
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#Skull 2 East: Skull 2 East Lobby SW
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#Skull 2 West: Skull 2 West Lobby S
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#Skull 3: Skull 3 Lobby SW
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#Swamp: Swamp Lobby S
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#Thieves Town: Thieves Lobby S
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Turtle Rock Chest: TR Big Chest Entrance SE
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Turtle Rock Eye Bridge: TR Eye Bridge SW
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Turtle Rock Lazy Eyes: TR Lazy Eyes SE
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Turtle Rock Main: TR Main Lobby SE
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@@ -1379,7 +1379,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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entrances.remove(swap_ent)
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if len(cave) == 2:
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit]
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and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit)
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and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit
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and (not avail.swapped or rnd_cave[0] != combine_map[e]))
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entrances.remove(entrance)
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connect_two_way(entrance, rnd_cave[0], avail)
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if avail.swapped and combine_map[entrance] != rnd_cave[0]:
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@@ -1398,7 +1399,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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entrance = avail.world.get_entrance(cave_exit, avail.player).parent_region.entrances[0].name
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cave_entrances.append(entrance)
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else:
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit] and e not in must_exit)
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit] and e not in must_exit
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and (not avail.swapped or cave_exit != combine_map[e]))
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cave_entrances.append(entrance)
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entrances.remove(entrance)
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connect_two_way(entrance, cave_exit, avail)
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@@ -1428,7 +1430,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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if avail.swapped and cave_exit not in avail.exits:
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continue
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else:
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entrance = next(e for e in entrances[::-1] if e not in invalid_cave_connections[tuple(cave)])
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entrance = next(e for e in entrances[::-1] if e not in invalid_cave_connections[tuple(cave)]
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and (not avail.swapped or cave_exit != combine_map[e]))
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invalid_cave_connections[tuple(cave)] = set()
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entrances.remove(entrance)
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connect_two_way(entrance, cave_exit, avail)
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