Fixed Swapped ER so that remaining cave placements in mandatory exits cannot choose vanilla
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@@ -1379,7 +1379,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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entrances.remove(swap_ent)
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if len(cave) == 2:
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit]
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and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit)
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and e not in invalid_cave_connections[tuple(cave)] and e not in must_exit
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and (not avail.swapped or rnd_cave[0] != combine_map[e]))
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entrances.remove(entrance)
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connect_two_way(entrance, rnd_cave[0], avail)
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if avail.swapped and combine_map[entrance] != rnd_cave[0]:
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@@ -1398,7 +1399,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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entrance = avail.world.get_entrance(cave_exit, avail.player).parent_region.entrances[0].name
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cave_entrances.append(entrance)
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else:
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit] and e not in must_exit)
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entrance = next(e for e in entrances[::-1] if e not in invalid_connections[exit] and e not in must_exit
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and (not avail.swapped or cave_exit != combine_map[e]))
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cave_entrances.append(entrance)
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entrances.remove(entrance)
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connect_two_way(entrance, cave_exit, avail)
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@@ -1428,7 +1430,8 @@ def do_mandatory_connections(avail, entrances, cave_options, must_exit):
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if avail.swapped and cave_exit not in avail.exits:
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continue
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else:
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entrance = next(e for e in entrances[::-1] if e not in invalid_cave_connections[tuple(cave)])
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entrance = next(e for e in entrances[::-1] if e not in invalid_cave_connections[tuple(cave)]
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and (not avail.swapped or cave_exit != combine_map[e]))
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invalid_cave_connections[tuple(cave)] = set()
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entrances.remove(entrance)
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connect_two_way(entrance, cave_exit, avail)
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