Sprite Selection still not quite working
Closer, no compile errors, doesn't actually perform injection
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@@ -97,7 +97,7 @@ def bottom_frame(self,parent,args=None):
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int(parent.customContent.customWidgets["rupee300"].storageVar.get()), int(parent.customContent.customWidgets["rupoor"].storageVar.get()), int(parent.customContent.customWidgets["blueclock"].storageVar.get()), int(parent.customContent.customWidgets["greenclock"].storageVar.get()), int(parent.customContent.customWidgets["redclock"].storageVar.get()), int(parent.customContent.customWidgets["progressivebow"].storageVar.get()), int(parent.customContent.customWidgets["bomb10"].storageVar.get()), int(parent.customContent.customWidgets["triforcepieces"].storageVar.get()),int(parent.customContent.customWidgets["triforcepiecesgoal"].storageVar.get()),
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int(parent.customContent.customWidgets["triforce"].storageVar.get()),int(parent.customContent.customWidgets["rupoorcost"].storageVar.get()),int(parent.customContent.customWidgets["generickeys"].storageVar.get())]
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guiargs.rom = parent.generationSetupWindow.romVar.get()
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# guiargs.sprite = parent.gameOptionsWindow.sprite
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guiargs.sprite = parent.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"]
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guiargs.outputpath = args.outputpath if args else None
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# get default values for missing parameters
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for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
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@@ -1,3 +1,7 @@
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from classes.SpriteSelector import SpriteSelector as spriteSelector
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from gui.randomize.gameoptions import set_sprite
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from Rom import Sprite
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def loadcliargs(gui,args):
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if args is not None:
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for k,v in vars(args).items():
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@@ -48,5 +52,5 @@ def loadcliargs(gui,args):
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gui.enemizerWindow.enemizerWidgets["enemyhealth"].storageVar.set(args.enemy_health)
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gui.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.set(args.ow_palettes)
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gui.gameOptionsWindow.gameOptionsWidgets["uwpalettes"].storageVar.set(args.uw_palettes)
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# if args.sprite is not None:
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# gui.gameOptionsWindow.set_sprite(Sprite(args.sprite))
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if args.sprite is not None:
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set_sprite(Sprite(args.sprite),spriteObject=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteNameVar"])
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@@ -1,5 +1,6 @@
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from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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from classes.SpriteSelector import SpriteSelector
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from functools import partial
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import classes.SpriteSelector as spriteSelector
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import gui.widgets as widgets
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def gameoptions_page(parent):
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@@ -89,23 +90,16 @@ def gameoptions_page(parent):
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spriteDialogFrame = Frame(leftRomOptionsFrame)
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baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
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self.spriteNameVar = StringVar()
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sprite = None
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def set_sprite(sprite_param):
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nonlocal sprite
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if sprite_param is None or not sprite_param.valid:
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sprite = None
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self.spriteNameVar.set('(unchanged)')
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else:
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sprite = sprite_param
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self.spriteNameVar.set(sprite.name)
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self.gameOptionsWidgets["sprite"] = {}
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self.gameOptionsWidgets["sprite"]["spriteObject"] = None
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self.gameOptionsWidgets["sprite"]["spriteNameVar"] = StringVar()
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set_sprite(None)
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self.spriteNameVar.set('(unchanged)')
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spriteEntry = Label(spriteDialogFrame, textvariable=self.spriteNameVar)
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set_sprite(None,self.gameOptionsWidgets["sprite"]["spriteObject"],self.gameOptionsWidgets["sprite"]["spriteNameVar"])
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self.gameOptionsWidgets["sprite"]["spriteNameVar"].set('(unchanged)')
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spriteEntry = Label(spriteDialogFrame, textvariable=self.gameOptionsWidgets["sprite"]["spriteNameVar"])
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def SpriteSelect():
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SpriteSelector(parent, set_sprite)
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spriteSelector.SpriteSelector(parent, partial(set_sprite,spriteObject=self.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=self.gameOptionsWidgets["sprite"]["spriteNameVar"]))
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spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
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@@ -169,3 +163,14 @@ def gameoptions_page(parent):
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self.gameOptionsWidgets[key].pack(anchor=E)
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return self
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def set_sprite(sprite_param,spriteObject=None,spriteNameVar=None):
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print(sprite_param,spriteObject,spriteNameVar)
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if sprite_param is None or not sprite_param.valid:
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spriteObject = None
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if spriteNameVar is not None:
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spriteNameVar.set('(unchanged)')
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else:
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spriteObject = sprite_param
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if spriteNameVar is not None:
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spriteNameVar.set(spriteObject.name)
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