Sprite Selection still not quite working
Closer, no compile errors, doesn't actually perform injection
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@@ -97,7 +97,7 @@ def bottom_frame(self,parent,args=None):
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int(parent.customContent.customWidgets["rupee300"].storageVar.get()), int(parent.customContent.customWidgets["rupoor"].storageVar.get()), int(parent.customContent.customWidgets["blueclock"].storageVar.get()), int(parent.customContent.customWidgets["greenclock"].storageVar.get()), int(parent.customContent.customWidgets["redclock"].storageVar.get()), int(parent.customContent.customWidgets["progressivebow"].storageVar.get()), int(parent.customContent.customWidgets["bomb10"].storageVar.get()), int(parent.customContent.customWidgets["triforcepieces"].storageVar.get()),int(parent.customContent.customWidgets["triforcepiecesgoal"].storageVar.get()),
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int(parent.customContent.customWidgets["triforce"].storageVar.get()),int(parent.customContent.customWidgets["rupoorcost"].storageVar.get()),int(parent.customContent.customWidgets["generickeys"].storageVar.get())]
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guiargs.rom = parent.generationSetupWindow.romVar.get()
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# guiargs.sprite = parent.gameOptionsWindow.sprite
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guiargs.sprite = parent.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"]
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guiargs.outputpath = args.outputpath if args else None
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# get default values for missing parameters
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for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
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