Sprite Selection still not quite working

Closer, no compile errors, doesn't actually perform injection
This commit is contained in:
Mike A. Trethewey
2020-02-12 04:18:16 -08:00
parent 6dd67c0e0b
commit 7189d6a5ed
3 changed files with 27 additions and 18 deletions

View File

@@ -97,7 +97,7 @@ def bottom_frame(self,parent,args=None):
int(parent.customContent.customWidgets["rupee300"].storageVar.get()), int(parent.customContent.customWidgets["rupoor"].storageVar.get()), int(parent.customContent.customWidgets["blueclock"].storageVar.get()), int(parent.customContent.customWidgets["greenclock"].storageVar.get()), int(parent.customContent.customWidgets["redclock"].storageVar.get()), int(parent.customContent.customWidgets["progressivebow"].storageVar.get()), int(parent.customContent.customWidgets["bomb10"].storageVar.get()), int(parent.customContent.customWidgets["triforcepieces"].storageVar.get()),int(parent.customContent.customWidgets["triforcepiecesgoal"].storageVar.get()),
int(parent.customContent.customWidgets["triforce"].storageVar.get()),int(parent.customContent.customWidgets["rupoorcost"].storageVar.get()),int(parent.customContent.customWidgets["generickeys"].storageVar.get())]
guiargs.rom = parent.generationSetupWindow.romVar.get()
# guiargs.sprite = parent.gameOptionsWindow.sprite
guiargs.sprite = parent.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"]
guiargs.outputpath = args.outputpath if args else None
# get default values for missing parameters
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():