Sprite Selection still not quite working
Closer, no compile errors, doesn't actually perform injection
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@@ -1,3 +1,7 @@
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from classes.SpriteSelector import SpriteSelector as spriteSelector
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from gui.randomize.gameoptions import set_sprite
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from Rom import Sprite
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def loadcliargs(gui,args):
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if args is not None:
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for k,v in vars(args).items():
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@@ -48,5 +52,5 @@ def loadcliargs(gui,args):
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gui.enemizerWindow.enemizerWidgets["enemyhealth"].storageVar.set(args.enemy_health)
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gui.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.set(args.ow_palettes)
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gui.gameOptionsWindow.gameOptionsWidgets["uwpalettes"].storageVar.set(args.uw_palettes)
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# if args.sprite is not None:
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# gui.gameOptionsWindow.set_sprite(Sprite(args.sprite))
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if args.sprite is not None:
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set_sprite(Sprite(args.sprite),spriteObject=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteNameVar"])
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