Sprite Selection still not quite working

Closer, no compile errors, doesn't actually perform injection
This commit is contained in:
Mike A. Trethewey
2020-02-12 04:18:16 -08:00
parent 6dd67c0e0b
commit 7189d6a5ed
3 changed files with 27 additions and 18 deletions

View File

@@ -1,3 +1,7 @@
from classes.SpriteSelector import SpriteSelector as spriteSelector
from gui.randomize.gameoptions import set_sprite
from Rom import Sprite
def loadcliargs(gui,args):
if args is not None:
for k,v in vars(args).items():
@@ -48,5 +52,5 @@ def loadcliargs(gui,args):
gui.enemizerWindow.enemizerWidgets["enemyhealth"].storageVar.set(args.enemy_health)
gui.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.set(args.ow_palettes)
gui.gameOptionsWindow.gameOptionsWidgets["uwpalettes"].storageVar.set(args.uw_palettes)
# if args.sprite is not None:
# gui.gameOptionsWindow.set_sprite(Sprite(args.sprite))
if args.sprite is not None:
set_sprite(Sprite(args.sprite),spriteObject=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteNameVar"])