Sprite Selection still not quite working
Closer, no compile errors, doesn't actually perform injection
This commit is contained in:
@@ -97,7 +97,7 @@ def bottom_frame(self,parent,args=None):
|
|||||||
int(parent.customContent.customWidgets["rupee300"].storageVar.get()), int(parent.customContent.customWidgets["rupoor"].storageVar.get()), int(parent.customContent.customWidgets["blueclock"].storageVar.get()), int(parent.customContent.customWidgets["greenclock"].storageVar.get()), int(parent.customContent.customWidgets["redclock"].storageVar.get()), int(parent.customContent.customWidgets["progressivebow"].storageVar.get()), int(parent.customContent.customWidgets["bomb10"].storageVar.get()), int(parent.customContent.customWidgets["triforcepieces"].storageVar.get()),int(parent.customContent.customWidgets["triforcepiecesgoal"].storageVar.get()),
|
int(parent.customContent.customWidgets["rupee300"].storageVar.get()), int(parent.customContent.customWidgets["rupoor"].storageVar.get()), int(parent.customContent.customWidgets["blueclock"].storageVar.get()), int(parent.customContent.customWidgets["greenclock"].storageVar.get()), int(parent.customContent.customWidgets["redclock"].storageVar.get()), int(parent.customContent.customWidgets["progressivebow"].storageVar.get()), int(parent.customContent.customWidgets["bomb10"].storageVar.get()), int(parent.customContent.customWidgets["triforcepieces"].storageVar.get()),int(parent.customContent.customWidgets["triforcepiecesgoal"].storageVar.get()),
|
||||||
int(parent.customContent.customWidgets["triforce"].storageVar.get()),int(parent.customContent.customWidgets["rupoorcost"].storageVar.get()),int(parent.customContent.customWidgets["generickeys"].storageVar.get())]
|
int(parent.customContent.customWidgets["triforce"].storageVar.get()),int(parent.customContent.customWidgets["rupoorcost"].storageVar.get()),int(parent.customContent.customWidgets["generickeys"].storageVar.get())]
|
||||||
guiargs.rom = parent.generationSetupWindow.romVar.get()
|
guiargs.rom = parent.generationSetupWindow.romVar.get()
|
||||||
# guiargs.sprite = parent.gameOptionsWindow.sprite
|
guiargs.sprite = parent.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"]
|
||||||
guiargs.outputpath = args.outputpath if args else None
|
guiargs.outputpath = args.outputpath if args else None
|
||||||
# get default values for missing parameters
|
# get default values for missing parameters
|
||||||
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
|
for k,v in vars(parse_arguments(['--multi', str(guiargs.multi)])).items():
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
from classes.SpriteSelector import SpriteSelector as spriteSelector
|
||||||
|
from gui.randomize.gameoptions import set_sprite
|
||||||
|
from Rom import Sprite
|
||||||
|
|
||||||
def loadcliargs(gui,args):
|
def loadcliargs(gui,args):
|
||||||
if args is not None:
|
if args is not None:
|
||||||
for k,v in vars(args).items():
|
for k,v in vars(args).items():
|
||||||
@@ -48,5 +52,5 @@ def loadcliargs(gui,args):
|
|||||||
gui.enemizerWindow.enemizerWidgets["enemyhealth"].storageVar.set(args.enemy_health)
|
gui.enemizerWindow.enemizerWidgets["enemyhealth"].storageVar.set(args.enemy_health)
|
||||||
gui.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.set(args.ow_palettes)
|
gui.gameOptionsWindow.gameOptionsWidgets["owpalettes"].storageVar.set(args.ow_palettes)
|
||||||
gui.gameOptionsWindow.gameOptionsWidgets["uwpalettes"].storageVar.set(args.uw_palettes)
|
gui.gameOptionsWindow.gameOptionsWidgets["uwpalettes"].storageVar.set(args.uw_palettes)
|
||||||
# if args.sprite is not None:
|
if args.sprite is not None:
|
||||||
# gui.gameOptionsWindow.set_sprite(Sprite(args.sprite))
|
set_sprite(Sprite(args.sprite),spriteObject=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=gui.gameOptionsWindow.gameOptionsWidgets["sprite"]["spriteNameVar"])
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
|
from tkinter import ttk, IntVar, StringVar, Button, Checkbutton, Entry, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
|
||||||
from classes.SpriteSelector import SpriteSelector
|
from functools import partial
|
||||||
|
import classes.SpriteSelector as spriteSelector
|
||||||
import gui.widgets as widgets
|
import gui.widgets as widgets
|
||||||
|
|
||||||
def gameoptions_page(parent):
|
def gameoptions_page(parent):
|
||||||
@@ -89,23 +90,16 @@ def gameoptions_page(parent):
|
|||||||
spriteDialogFrame = Frame(leftRomOptionsFrame)
|
spriteDialogFrame = Frame(leftRomOptionsFrame)
|
||||||
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
|
baseSpriteLabel = Label(spriteDialogFrame, text='Sprite:')
|
||||||
|
|
||||||
self.spriteNameVar = StringVar()
|
self.gameOptionsWidgets["sprite"] = {}
|
||||||
sprite = None
|
self.gameOptionsWidgets["sprite"]["spriteObject"] = None
|
||||||
def set_sprite(sprite_param):
|
self.gameOptionsWidgets["sprite"]["spriteNameVar"] = StringVar()
|
||||||
nonlocal sprite
|
|
||||||
if sprite_param is None or not sprite_param.valid:
|
|
||||||
sprite = None
|
|
||||||
self.spriteNameVar.set('(unchanged)')
|
|
||||||
else:
|
|
||||||
sprite = sprite_param
|
|
||||||
self.spriteNameVar.set(sprite.name)
|
|
||||||
|
|
||||||
set_sprite(None)
|
set_sprite(None,self.gameOptionsWidgets["sprite"]["spriteObject"],self.gameOptionsWidgets["sprite"]["spriteNameVar"])
|
||||||
self.spriteNameVar.set('(unchanged)')
|
self.gameOptionsWidgets["sprite"]["spriteNameVar"].set('(unchanged)')
|
||||||
spriteEntry = Label(spriteDialogFrame, textvariable=self.spriteNameVar)
|
spriteEntry = Label(spriteDialogFrame, textvariable=self.gameOptionsWidgets["sprite"]["spriteNameVar"])
|
||||||
|
|
||||||
def SpriteSelect():
|
def SpriteSelect():
|
||||||
SpriteSelector(parent, set_sprite)
|
spriteSelector.SpriteSelector(parent, partial(set_sprite,spriteObject=self.gameOptionsWidgets["sprite"]["spriteObject"],spriteNameVar=self.gameOptionsWidgets["sprite"]["spriteNameVar"]))
|
||||||
|
|
||||||
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
|
spriteSelectButton = Button(spriteDialogFrame, text='...', command=SpriteSelect)
|
||||||
|
|
||||||
@@ -169,3 +163,14 @@ def gameoptions_page(parent):
|
|||||||
self.gameOptionsWidgets[key].pack(anchor=E)
|
self.gameOptionsWidgets[key].pack(anchor=E)
|
||||||
|
|
||||||
return self
|
return self
|
||||||
|
|
||||||
|
def set_sprite(sprite_param,spriteObject=None,spriteNameVar=None):
|
||||||
|
print(sprite_param,spriteObject,spriteNameVar)
|
||||||
|
if sprite_param is None or not sprite_param.valid:
|
||||||
|
spriteObject = None
|
||||||
|
if spriteNameVar is not None:
|
||||||
|
spriteNameVar.set('(unchanged)')
|
||||||
|
else:
|
||||||
|
spriteObject = sprite_param
|
||||||
|
if spriteNameVar is not None:
|
||||||
|
spriteNameVar.set(spriteObject.name)
|
||||||
|
|||||||
Reference in New Issue
Block a user