Fixed issue with flute access with Activated flute

This commit is contained in:
codemann8
2022-04-08 11:41:11 -05:00
parent ab350ff683
commit 72343f8c28

View File

@@ -1330,7 +1330,7 @@ class CollectionState(object):
if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
return True
lw = self.world.get_region('Kakariko Area', player)
return self.has('Ocarina Activated', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
def can_melt_things(self, player):
return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))