Fixed issue with flute access with Activated flute
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@@ -1330,7 +1330,7 @@ class CollectionState(object):
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
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if any(map(lambda i: i.name in ['Ocarina', 'Ocarina (Activated)'], self.world.precollected_items)):
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return True
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return True
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lw = self.world.get_region('Kakariko Area', player)
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lw = self.world.get_region('Kakariko Area', player)
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return self.has('Ocarina Activated', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
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return self.has('Ocarina (Activated)', player) or (self.has('Ocarina', player) and lw.can_reach(self) and self.is_not_bunny(lw, player))
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def can_melt_things(self, player):
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def can_melt_things(self, player):
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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