Fixed issue with flute shuffle placing spots not in pool
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@@ -425,11 +425,15 @@ def link_overworld(world, player):
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if not ignore_proximity and random.randint(0, 31) != 0 and new_ignored.intersection(ignored_regions):
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return False
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ignored_regions.update(new_ignored)
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flute_pool.remove(owid)
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if ignore_proximity:
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logging.getLogger('').warning(f'Warning: Adding flute spot within proximity: {hex(owid)}')
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logging.getLogger('').debug(f'Placing flute at: {hex(owid)}')
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new_spots.append(owid)
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if owid in flute_pool:
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flute_pool.remove(owid)
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if ignore_proximity:
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logging.getLogger('').warning(f'Warning: Adding flute spot within proximity: {hex(owid)}')
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logging.getLogger('').debug(f'Placing flute at: {hex(owid)}')
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new_spots.append(owid)
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else:
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# TODO: Inspect later, seems to happen only with 'random' flute shuffle
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logging.getLogger('').warning(f'Warning: Attempted to place flute spot not in pool: {hex(owid)}')
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return True
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# determine sectors (isolated groups of regions) to place flute spots
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