Fix mirror portals getting erased when changing worlds
This commit is contained in:
9
Rom.py
9
Rom.py
@@ -33,7 +33,7 @@ from source.classes.SFX import randomize_sfx
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '1a9145bd70bf9b28f7a3fe7ba38fc7ab'
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RANDOMIZERBASEHASH = '383fbac5f195f82d2b74b62113229fac'
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class JsonRom(object):
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@@ -1432,10 +1432,9 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
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rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
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rom.write_byte(0x2AF79, 0xD0 if world.mode[player] != 'inverted' else 0xF0) # vortexes: Normal (D0=light to dark, F0=dark to light, 42 = both)
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rom.write_byte(0x3A943, 0xD0 if world.mode[player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
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rom.write_byte(0x3A96D, 0xF0 if world.mode[player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
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rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
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rom.write_byte(0x03A943, 0xD0 if world.mode[player] != 'inverted' else 0xF0) # Mirror: Normal (D0=Dark to Light, F0=light to dark, 42 = both)
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rom.write_byte(0x03A96D, 0xF0 if world.mode[player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
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rom.write_byte(0x03A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
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rom.write_bytes(0x180080, [50, 50, 70, 70]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
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