Merge branch 'DoorDevVolatile' into Customizer

# Conflicts:
#	BaseClasses.py
#	ItemList.py
#	Main.py
This commit is contained in:
aerinon
2022-04-21 11:14:40 -06:00
23 changed files with 1087 additions and 546 deletions

View File

@@ -98,6 +98,7 @@ SETTINGSTOPROCESS = {
"keydropshuffle": "keydropshuffle",
"dropshuffle": "dropshuffle",
"pottery": "pottery",
"colorizepots": "colorizepots",
"potshuffle": "shufflepots",
"experimental": "experimental",
"dungeon_counters": "dungeon_counters",

View File

@@ -0,0 +1,58 @@
from RoomData import DoorKind, Position
from source.dungeon.RoomObject import RoomObject, DoorObject
class Room:
def __init__(self, layout, layer1, layer2, doors):
self.layout = layout
self.layer1 = layer1
self.layer2 = layer2
self.doors = doors
def write_to_rom(self, address, rom):
rom.write_bytes(address, self.layout)
address += 2
for obj in self.layer1:
rom.write_bytes(address, obj.data)
address += 3
rom.write_bytes(address, [0xFF, 0xFF])
address += 2
for obj in self.layer2:
rom.write_bytes(address, obj.data)
address += 3
rom.write_bytes(address, [0xFF, 0xFF, 0xF0, 0xFF])
address += 4
for door in self.doors:
rom.write_bytes(address, door.get_bytes())
address += 2
rom.write_bytes(address, [0xFF, 0xFF])
return address + 2 # where the data ended
Room0127 = Room([0xE1, 0x00],
[RoomObject(0x0AB600, [0xFE, 0x89, 0x00]),
RoomObject(0x0AB603, [0xA2, 0xA1, 0x61]),
RoomObject(0x0AB606, [0xFE, 0x8E, 0x81]),
RoomObject(0x0AB609, [0xFF, 0x49, 0x02]),
RoomObject(0x0AB60C, [0xD2, 0xA1, 0x62]),
RoomObject(0x0AB60F, [0xFF, 0x4E, 0x83]),
RoomObject(0x0AB612, [0x20, 0xB3, 0xDD]),
RoomObject(0x0AB615, [0x50, 0xB3, 0xDD]),
RoomObject(0x0AB618, [0x33, 0xCB, 0xFA]),
RoomObject(0x0AB61B, [0x3B, 0xCB, 0xFA]),
RoomObject(0x0AB61E, [0x43, 0xCB, 0xFA]),
RoomObject(0x0AB621, [0x4B, 0xCB, 0xFA]),
RoomObject(0x0AB624, [0xBF, 0x94, 0xF9]),
RoomObject(0x0AB627, [0xB3, 0xB3, 0xFA]),
RoomObject(0x0AB62A, [0xCB, 0xB3, 0xFA]),
RoomObject(0x0AB62D, [0xAD, 0xC8, 0xDF]),
RoomObject(0x0AB630, [0xC4, 0xC8, 0xDF]),
RoomObject(0x0AB633, [0xB3, 0xE3, 0xFA]),
RoomObject(0x0AB636, [0xCB, 0xE3, 0xFA]),
RoomObject(0x0AB639, [0x81, 0x93, 0xC0]),
RoomObject(0x0AB63C, [0x81, 0xD2, 0xC0]),
RoomObject(0x0AB63F, [0xE1, 0x93, 0xC0]),
RoomObject(0x0AB642, [0xE1, 0xD2, 0xC0])],
[], [DoorObject(Position.SouthW, DoorKind.CaveEntrance),
DoorObject(Position.SouthE, DoorKind.CaveEntrance)])

View File

@@ -0,0 +1,34 @@
from Utils import snes_to_pc
# Subtype 3 object (0x2xx by jpdasm id - see bank 01)
# B
Normal_Pot = (0xFA, 3, 3)
Shuffled_Pot = (0xFB, 0, 0) # formerly weird pot, or black diagonal thing
class RoomObject:
def __init__(self, address, data):
self.address = address
self.data = data
def change_type(self, new_type):
type_id, datum_a, datum_b = new_type
if 0xF8 <= type_id < 0xFC: # sub type 3
self.data = (self.data[0] & 0xFC) | datum_a, (self.data[1] & 0xFC) | datum_b, type_id
else:
pass # not yet implemented
def write_to_rom(self, rom):
rom.write_bytes(snes_to_pc(self.address), self.data)
class DoorObject:
def __init__(self, pos, kind):
self.pos = pos
self.kind = kind
def get_bytes(self):
return [self.pos.value, self.kind.value]

View File

@@ -157,6 +157,7 @@ def adjust_page(top, parent, settings):
"quickswap": "quickswap",
"nobgm": "disablemusic",
"reduce_flashing": "reduce_flashing",
'msu_resume': 'msu_resume',
"shuffle_sfx": "shuffle_sfx",
"msu_resume": "msu_resume",
}

View File

@@ -70,7 +70,7 @@ def create_item_pool_config(world):
if world.dropshuffle[player]:
for item, locs in keydrop_vanilla_mapping.items():
config.static_placement[player][item].extend(locs)
if world.pottery[player] != 'none':
if world.pottery[player] not in ['none', 'cave']:
for item, locs in potkeys_vanilla_mapping.items():
config.static_placement[player][item].extend(locs)
if world.pottery[player] in ['lottery', 'cave', 'dungeon']:

View File

@@ -92,6 +92,7 @@ def roll_settings(weights):
ret.dropshuffle = get_choice('dropshuffle') == 'on' or keydropshuffle
ret.pottery = get_choice('pottery') if 'pottery' in weights else 'none'
ret.pottery = 'keys' if ret.pottery == 'none' and keydropshuffle else ret.pottery
ret.colorizepots = get_choice('colorizepots') == 'on'
ret.shufflepots = get_choice('pot_shuffle') == 'on'
ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'
ret.standardize_palettes = (get_choice('standardize_palettes') if 'standardize_palettes' in weights