Fix require_lamp mode
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@@ -1081,7 +1081,7 @@ def get_pool_core(world, player, progressive, shuffle, difficulty, treasure_hunt
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else:
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pool.extend(basicgloves)
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if world.dark_rooms[player] in ['lamp_required']:
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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@@ -1302,7 +1302,7 @@ def make_custom_item_pool(world, player, progressive, shuffle, difficulty, timer
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diff = difficulties[difficulty]
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if world.dark_rooms[player] in ['lamp_required']:
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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@@ -1511,7 +1511,7 @@ def make_customizer_pool(world, player):
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pool.remove('Fighter Sword')
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pool.append('Rupees (50)')
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if world.dark_rooms[player] in ['lamp_required']:
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if world.dark_rooms[player] in ['require_lamp']:
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lamps_needed_for_dark_rooms = 1
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else:
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lamps_needed_for_dark_rooms = 0
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@@ -395,7 +395,7 @@
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"collection_rate": [ "Display collection rate (default: %(default)s)" ],
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"pseudoboots": [ " Start with pseudo boots that allow dashing but no item checks (default: %(default)s)"],
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"mirrorscroll": [ " Players starts with mirror scroll that allows mirror in dungeons but not overworld (default: %(default)s"],
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"dark_rooms": [ "Controls how dark rooms are treated in the game and logic:",
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"dark_rooms": [ "Controls how dark rooms are treated in the game and logic (default: require_lamp):",
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"RequireLamp: Lamp is always required for dark rooms to be in logic",
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"AlwaysLightCone: Player gets a light cone even without the lamp, and dark rooms are always in logic",
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"NoDarkRooms: Dark rooms are changed to no longer be dark, and are always in logic",
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