Fixed bomb/rupee farming to not include caves if cave pots are shuffled

This commit is contained in:
codemann8
2022-08-03 17:52:22 -05:00
parent 74912e3bed
commit 85fe7d1d04

View File

@@ -1106,7 +1106,7 @@ class CollectionState(object):
region = self.world.get_region(regionname, player)
return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player))
for region in rupee_farms:
for region in rupee_farms if self.world.pottery[player] in ['none', 'keys', 'dungeon'] else ['Archery Game']:
if can_reach_non_bunny(region):
return True
@@ -1188,7 +1188,7 @@ class CollectionState(object):
return region.can_reach(self) and ((self.world.mode[player] != 'inverted' and region.is_light_world) or (self.world.mode[player] == 'inverted' and region.is_dark_world) or self.has('Pearl', player))
# bomb pickups
for region in bush_bombs + bomb_caves:
for region in bush_bombs + (bomb_caves if self.world.pottery[player] in ['none', 'keys', 'dungeon'] else []):
if can_reach_non_bunny(region):
return True