Changing spawn prompt to show Bomb Shop for Inverted 2.0
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10
Rom.py
10
Rom.py
@@ -2542,9 +2542,15 @@ def write_strings(rom, world, player, team):
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rom.write_byte(0x04a52e, 0x06) # follower set to blind maiden
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# inverted spawn menu changes
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lh_text = "House"
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if world.is_tile_swapped(0x2c, player):
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lh_text = "Bomb Shop"
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sanc_text = "Sanctuary"
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if world.mode[player] == 'inverted':
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sanc_text = "Dark Chapel"
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n{CHOICE3}"
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tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s " + lh_text + "\n " + sanc_text + "\n Mountain Cave\n{CHOICE2}"
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if world.mode[player] == 'inverted':
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s House\n Dark Chapel\n{CHOICE3}"
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tt['menu_start_3'] = "{MENU}\n{SPEED0}\n≥@'s House\n Dark Chapel\n Mountain Cave\n{CHOICE2}"
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tt['intro_main'] = CompressedTextMapper.convert(
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"{INTRO}\n Episode III\n{PAUSE3}\n A Link to\n the Past\n"
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+ "{PAUSE3}\nInverted\n Randomizer\n{PAUSE3}\nAfter mostly disregarding what happened in the first two games.\n"
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