Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -3104,7 +3104,7 @@ class Spoiler(object):
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displayed_regions = []
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displayed_regions = []
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for location, path in sorted(self.paths.items()):
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for location, path in sorted(self.paths.items()):
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if self.world.players == 1:
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if self.world.players == 1:
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region = self.world.get_location(location, 1).parent_region
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region = self.world.get_location(location.split(' @', 1)[0], 1).parent_region
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if region.name in displayed_regions:
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if region.name in displayed_regions:
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continue
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continue
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displayed_regions.append(region.name)
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displayed_regions.append(region.name)
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@@ -1,6 +1,6 @@
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# Changelog
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# Changelog
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### 0.2.3.0
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### 0.2.3.0/1
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- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
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- Fixed issue in Crossed OW where mirror portal sprites would disappear when changing worlds
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- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
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- Added Big Red Bomb logic to support using residual mirror portals for later re-entry
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- Suppressed irrelevant paths in spoiler playthru
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- Suppressed irrelevant paths in spoiler playthru
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@@ -3,7 +3,7 @@ from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSl
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from Regions import mark_dark_world_regions, mark_light_world_regions
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OWExitTypes, OpenStd, parallel_links, IsParallel
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__version__ = '0.2.3.0-u'
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__version__ = '0.2.3.1-u'
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def link_overworld(world, player):
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def link_overworld(world, player):
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# setup mandatory connections
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# setup mandatory connections
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