Fix skull woods pinball check
This commit is contained in:
@@ -1113,7 +1113,7 @@ def determine_required_paths(world, player):
|
||||
'Turtle Rock': ['TR Boss'],
|
||||
'Ganons Tower': ['GT Agahnim 2']
|
||||
}
|
||||
if world.shuffle == 'vanilla':
|
||||
if world.shuffle[player] == 'vanilla':
|
||||
paths['Skull Woods'].insert(0, 'Skull 2 West Lobby')
|
||||
paths['Turtle Rock'].insert(0, 'TR Eye Bridge')
|
||||
paths['Turtle Rock'].insert(0, 'TR Big Chest Entrance')
|
||||
@@ -1277,7 +1277,7 @@ def check_if_regions_visited(state, check_paths):
|
||||
|
||||
def check_for_pinball_fix(state, bad_region, world, player):
|
||||
pinball_region = world.get_region('Skull Pinball', player)
|
||||
if bad_region.name in ('Skull 2 West Lobby', 'Skull Boss') and state.visited_at_all(pinball_region):
|
||||
if bad_region.name == 'Skull 2 West Lobby' and state.visited_at_all(pinball_region): #revisit this for entrance shuffle
|
||||
door = world.get_door('Skull Pinball WS', player)
|
||||
room = world.get_room(door.roomIndex, player)
|
||||
if room.doorList[door.doorListPos][1] == DoorKind.Trap:
|
||||
|
||||
Reference in New Issue
Block a user