Inverted pathing fix (Castle S&Q may be required)
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@@ -1835,7 +1835,7 @@ def find_accessible_entrances(world, player, builder):
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elif world.mode[player] != 'inverted':
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start_regions = ['Links House', 'Sanctuary']
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else:
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start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
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start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary', 'Hyrule Castle Ledge']
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regs = convert_regions(start_regions, world, player)
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visited_regions = set()
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visited_entrances = []
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