Inverted pathing fix (Castle S&Q may be required)

This commit is contained in:
aerinon
2021-07-22 16:26:08 -07:00
parent df0218c7a1
commit 8c1e746556

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@@ -1835,7 +1835,7 @@ def find_accessible_entrances(world, player, builder):
elif world.mode[player] != 'inverted':
start_regions = ['Links House', 'Sanctuary']
else:
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary']
start_regions = ['Inverted Links House', 'Inverted Dark Sanctuary', 'Hyrule Castle Ledge']
regs = convert_regions(start_regions, world, player)
visited_regions = set()
visited_entrances = []