Can't have a key at blind unless you can crack the floor and deliver the maiden

This commit is contained in:
aerinon
2021-07-12 15:54:38 -07:00
parent e6b5d62e5d
commit 8c2b6f3bd2

View File

@@ -1035,14 +1035,6 @@ def filter_big_chest(locations):
return [x for x in locations if '- Big Chest' not in x.name]
def count_locations_exclude_logic(locations, key_logic):
cnt = 0
for loc in locations:
if not location_is_bk_locked(loc, key_logic) and not loc.forced_item and not prize_or_event(loc):
cnt += 1
return cnt
def location_is_bk_locked(loc, key_logic):
return loc in key_logic.bk_chests or loc in key_logic.bk_locked
@@ -1051,18 +1043,36 @@ def prize_or_event(loc):
return loc.name in dungeon_events or '- Prize' in loc.name or loc.name in ['Agahnim 1', 'Agahnim 2']
def count_free_locations(state):
def boss_unavail(loc, world, player):
# todo: ambrosia
# return world.bossdrops[player] == 'ambrosia' and "- Boss" in loc.name
return False
def blind_boss_unavail(loc, state, world, player):
if loc.name == "Thieves' Town - Boss":
# todo: check attic
return (loc.parent_region.dungeon.boss.name == 'Blind' and
(not any(x for x in state.found_locations if x.name == 'Suspicious Maiden') or
(world.get_region('Thieves Attic Window', player).dungeon.name == 'Thieves Town' and
not any(x for x in state.found_locations if x.name == 'Attic Cracked Floor'))))
return False
def count_free_locations(state, world, player):
cnt = 0
for loc in state.found_locations:
if not prize_or_event(loc) and not loc.forced_item:
if (not prize_or_event(loc) and not loc.forced_item and not boss_unavail(loc, world, player)
and not blind_boss_unavail(loc, state, world, player)):
cnt += 1
return cnt
def count_locations_exclude_big_chest(state):
def count_locations_exclude_big_chest(state, world, player):
cnt = 0
for loc in state.found_locations:
if '- Big Chest' not in loc.name and not loc.forced_item and not prize_or_event(loc):
if ('- Big Chest' not in loc.name and not loc.forced_item and not boss_unavail(loc, world, player)
and not prize_or_event(loc) and not blind_boss_unavail(loc, state, world, player)):
cnt += 1
return cnt
@@ -1340,7 +1350,10 @@ def validate_key_layout_sub_loop(key_layout, state, checked_states, flat_proposa
if not smalls_avail and num_bigs == 0:
return True # I think that's the end
# todo: fix state to separate out these types
ttl_locations = count_free_locations(state) if state.big_key_opened else count_locations_exclude_big_chest(state)
if state.big_key_opened:
ttl_locations = count_free_locations(state, world, player)
else:
ttl_locations = count_locations_exclude_big_chest(state, world, player)
ttl_small_key_only = count_small_key_only_locations(state)
available_small_locations = cnt_avail_small_locations(ttl_locations, ttl_small_key_only, state, world, player)
available_big_locations = cnt_avail_big_locations(ttl_locations, state, world, player)