Spoiler refactor

This commit is contained in:
aerinon
2022-06-17 14:36:51 -06:00
parent b938bef8fa
commit 8d140c9bf8
3 changed files with 163 additions and 79 deletions

View File

@@ -2359,6 +2359,62 @@ class Spoiler(object):
else:
self.doorTypes[(doorNames, player)] = OrderedDict([('player', player), ('doorNames', doorNames), ('type', type)])
def parse_meta(self):
from Main import __version__ as ERVersion
self.startinventory = list(map(str, self.world.precollected_items))
self.metadata = {'version': ERVersion,
'logic': self.world.logic,
'mode': self.world.mode,
'retro': self.world.retro,
'bombbag': self.world.bombbag,
'weapons': self.world.swords,
'goal': self.world.goal,
'shuffle': self.world.shuffle,
'shuffleganon': self.world.shuffle_ganon,
'shufflelinks': self.world.shufflelinks,
'overworld_map': self.world.overworld_map,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
'dungeon_counters': self.world.dungeon_counters,
'item_pool': self.world.difficulty,
'item_functionality': self.world.difficulty_adjustments,
'gt_crystals': self.world.crystals_needed_for_gt,
'ganon_crystals': self.world.crystals_needed_for_ganon,
'open_pyramid': self.world.open_pyramid,
'accessibility': self.world.accessibility,
'restricted_boss_items': self.world.restrict_boss_items,
'hints': self.world.hints,
'mapshuffle': self.world.mapshuffle,
'compassshuffle': self.world.compassshuffle,
'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage,
'players': self.world.players,
'teams': self.world.teams,
'experimental': self.world.experimental,
'dropshuffle': self.world.dropshuffle,
'pottery': self.world.pottery,
'potshuffle': self.world.potshuffle,
'shopsanity': self.world.shopsanity,
'pseudoboots': self.world.pseudoboots,
'triforcegoal': self.world.treasure_hunt_count,
'triforcepool': self.world.treasure_hunt_total,
'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
}
for p in range(1, self.world.players + 1):
from ItemList import set_default_triforce
if self.world.custom and p in self.world.customitemarray:
self.metadata['triforcegoal'][p], self.metadata['triforcepool'][p] = set_default_triforce(self.metadata['goal'][p], self.world.customitemarray[p]["triforcepiecesgoal"], self.world.customitemarray[p]["triforcepieces"])
else:
custom_goal = self.world.treasure_hunt_count[p] if isinstance(self.world.treasure_hunt_count, dict) else self.world.treasure_hunt_count
custom_total = self.world.treasure_hunt_total[p] if isinstance(self.world.treasure_hunt_total, dict) else self.world.treasure_hunt_total
self.metadata['triforcegoal'][p], self.metadata['triforcepool'][p] = set_default_triforce(self.metadata['goal'][p], custom_goal, custom_total)
def parse_data(self):
self.medallions = OrderedDict()
if self.world.players == 1:
@@ -2378,8 +2434,6 @@ class Spoiler(object):
self.bottles[f'Waterfall Bottle ({self.world.get_player_names(player)})'] = self.world.bottle_refills[player][0]
self.bottles[f'Pyramid Bottle ({self.world.get_player_names(player)})'] = self.world.bottle_refills[player][1]
self.startinventory = list(map(str, self.world.precollected_items))
self.locations = OrderedDict()
listed_locations = set()
@@ -2450,47 +2504,6 @@ class Spoiler(object):
for portal in self.world.dungeon_portals[player]:
self.set_lobby(portal.name, portal.door.name, player)
from Main import __version__ as ERVersion
self.metadata = {'version': ERVersion,
'logic': self.world.logic,
'mode': self.world.mode,
'retro': self.world.retro,
'bombbag': self.world.bombbag,
'weapons': self.world.swords,
'goal': self.world.goal,
'shuffle': self.world.shuffle,
'shufflelinks': self.world.shufflelinks,
'door_shuffle': self.world.doorShuffle,
'intensity': self.world.intensity,
'item_pool': self.world.difficulty,
'item_functionality': self.world.difficulty_adjustments,
'gt_crystals': self.world.crystals_needed_for_gt,
'ganon_crystals': self.world.crystals_needed_for_ganon,
'open_pyramid': self.world.open_pyramid,
'accessibility': self.world.accessibility,
'restricted_boss_items': self.world.restrict_boss_items,
'hints': self.world.hints,
'mapshuffle': self.world.mapshuffle,
'compassshuffle': self.world.compassshuffle,
'keyshuffle': self.world.keyshuffle,
'bigkeyshuffle': self.world.bigkeyshuffle,
'boss_shuffle': self.world.boss_shuffle,
'enemy_shuffle': self.world.enemy_shuffle,
'enemy_health': self.world.enemy_health,
'enemy_damage': self.world.enemy_damage,
'players': self.world.players,
'teams': self.world.teams,
'experimental': self.world.experimental,
'dropshuffle': self.world.dropshuffle,
'pottery': self.world.pottery,
'potshuffle': self.world.potshuffle,
'shopsanity': self.world.shopsanity,
'pseudoboots': self.world.pseudoboots,
'triforcegoal': self.world.treasure_hunt_count,
'triforcepool': self.world.treasure_hunt_total,
'code': {p: Settings.make_code(self.world, p) for p in range(1, self.world.players + 1)}
}
def to_json(self):
self.parse_data()
out = OrderedDict()
@@ -2513,22 +2526,29 @@ class Spoiler(object):
return json.dumps(out)
def to_file(self, filename):
def mystery_meta_to_file(self, filename):
self.parse_meta()
with open(filename, 'w') as outfile:
outfile.write('ALttP Dungeon Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
outfile.write('Logic: %s\n' % self.metadata['logic'][player])
def meta_to_file(self, filename):
def yn(flag):
return 'Yes' if flag else 'No'
self.parse_data()
line_width = 35
self.parse_meta()
with open(filename, 'w') as outfile:
outfile.write('ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
outfile.write('ALttP Dungeon Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
outfile.write('Players: %d\n' % self.world.players)
outfile.write('Teams: %d\n' % self.world.teams)
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
if len(self.hashes) > 0:
for team in range(self.world.teams):
outfile.write('%s%s\n' % (f"Hash - {self.world.player_names[player][team]} (Team {team+1}): " if self.world.teams > 1 else 'Hash: ', self.hashes[player, team]))
outfile.write(f'Settings Code: {self.metadata["code"][player]}\n')
outfile.write('Logic: %s\n' % self.metadata['logic'][player])
outfile.write('Mode: %s\n' % self.metadata['mode'][player])
@@ -2538,23 +2558,30 @@ class Spoiler(object):
if self.metadata['goal'][player] in ['triforcehunt', 'trinity']:
outfile.write('Triforce Pieces Required: %s\n' % self.metadata['triforcegoal'][player])
outfile.write('Triforce Pieces Total: %s\n' % self.metadata['triforcepool'][player])
outfile.write('Crystals required for GT: %s\n' % (str(self.world.crystals_gt_orig[player])))
outfile.write('Crystals required for Ganon: %s\n' % (str(self.world.crystals_ganon_orig[player])))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n")
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
outfile.write(f"Shopsanity: {yn(self.metadata['shopsanity'][player])}\n")
outfile.write(f"Bombbag: {yn(self.metadata['bombbag'][player])}\n")
outfile.write(f"Pseudoboots: {yn(self.metadata['pseudoboots'][player])}\n")
outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
outfile.write(f"Link's House Shuffled: {yn(self.metadata['shufflelinks'])}\n")
if self.metadata['shuffle'][player] != 'vanilla':
outfile.write(f"Link's House Shuffled: {yn(self.metadata['shufflelinks'])}\n")
outfile.write(f"GT/Ganon Shuffled: {yn(self.metadata['shuffleganon'])}\n")
outfile.write(f"Overworld Map: {self.metadata['overworld_map'][player]}\n")
if self.metadata['goal'][player] != 'trinity':
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Door Shuffle: %s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity: %s\n' % self.metadata['intensity'][player])
if self.metadata['door_shuffle'][player] != 'vanilla':
outfile.write(f"Intensity: {self.metadata['intensity'][player]}\n")
outfile.write(f"Experimental: {yn(self.metadata['experimental'][player])}\n")
outfile.write(f"Dungeon Counters: {self.metadata['dungeon_counters'][player]}\n")
outfile.write(f"Drop Shuffle: {yn(self.metadata['dropshuffle'][player])}\n")
outfile.write(f"Pottery Mode: {self.metadata['pottery'][player]}\n")
outfile.write(f"Pot Shuffle (Legacy): {yn(self.metadata['potshuffle'][player])}\n")
addition = ' (Random)' if self.world.crystals_gt_orig[player] == 'random' else ''
outfile.write('Crystals required for GT: %s\n' % (str(self.metadata['gt_crystals'][player]) + addition))
addition = ' (Random)' if self.world.crystals_ganon_orig[player] == 'random' else ''
outfile.write('Crystals required for Ganon: %s\n' % (str(self.metadata['ganon_crystals'][player]) + addition))
if self.metadata['goal'][player] != 'trinity':
outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
outfile.write(f"Restricted Boss Items: {self.metadata['restricted_boss_items'][player]}\n")
outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
outfile.write('Compass shuffle: %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
@@ -2564,10 +2591,62 @@ class Spoiler(object):
outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'][player])
outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'][player])
outfile.write(f"Hints: {yn(self.metadata['hints'][player])}\n")
outfile.write(f"Experimental: {yn(self.metadata['experimental'][player])}\n")
outfile.write(f"Shopsanity: {yn(self.metadata['shopsanity'][player])}\n")
outfile.write(f"Bombbag: {yn(self.metadata['bombbag'][player])}\n")
outfile.write(f"Pseudoboots: {yn(self.metadata['pseudoboots'][player])}\n")
if self.startinventory:
outfile.write('Starting Inventory:'.ljust(line_width))
outfile.write('\n'.ljust(line_width+1).join(self.startinventory) + '\n')
def hashes_to_file(self, filename):
with open(filename, 'r') as infile:
contents = infile.readlines()
def insert(lines, i, value):
lines.insert(i, value)
i += 1
return i
idx = 2
if self.world.players > 1:
idx = insert(contents, idx, 'Hashes:')
for player in range(1, self.world.players + 1):
if self.world.players > 1:
idx = insert(contents, idx, f'\nPlayer {player}: {self.world.get_player_names(player)}\n')
if len(self.hashes) > 0:
for team in range(self.world.teams):
player_name = self.world.player_names[player][team]
label = f"Hash - {player_name} (Team {team+1}): " if self.world.teams > 1 else 'Hash: '
idx = insert(contents, idx, f'{label}{self.hashes[player, team]}\n')
if self.world.players > 1:
insert(contents, idx, '\n') # return value ignored here, if you want to add more lines
with open(filename, "w") as f:
contents = "".join(contents)
f.write(contents)
def to_file(self, filename):
self.parse_data()
with open(filename, 'a') as outfile:
line_width = 35
outfile.write('\nRequirements:\n\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'{dungeon}: {medallion} Medallion\n')
for player in range(1, self.world.players + 1):
player_name = '' if self.world.players == 1 else str(' (Player ' + str(player) + ')')
if self.world.crystals_gt_orig[player] == 'random':
outfile.write(str('Crystals Required for GT' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['gt_crystals'][player])))
if self.world.crystals_ganon_orig[player] == 'random':
outfile.write(str('Crystals Required for Ganon' + player_name + ':').ljust(line_width) + '%s\n' % (str(self.metadata['ganon_crystals'][player])))
outfile.write('\n\nBottle Refills:\n\n')
for fairy, bottle in self.bottles.items():
outfile.write(f'{fairy}: {bottle}\n')
if self.entrances:
# entrances: To/From overworld; Checking w/ & w/out "Exit" and translating accordingly
outfile.write('\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","entrances",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","entrances",entry['exit'])) for entry in self.entrances.values()]))
if self.doors:
outfile.write('\n\nDoors:\n\n')
outfile.write('\n'.join(
@@ -2588,19 +2667,6 @@ class Spoiler(object):
# doorTypes: Small Key, Bombable, Bonkable
outfile.write('\n\nDoor Types:\n\n')
outfile.write('\n'.join(['%s%s %s' % ('Player {0}: '.format(entry['player']) if self.world.players > 1 else '', self.world.fish.translate("meta","doors",entry['doorNames']), self.world.fish.translate("meta","doorTypes",entry['type'])) for entry in self.doorTypes.values()]))
if self.entrances:
# entrances: To/From overworld; Checking w/ & w/out "Exit" and translating accordingly
outfile.write('\n\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_names(entry["player"])}: ' if self.world.players > 1 else '', self.world.fish.translate("meta","entrances",entry['entrance']), '<=>' if entry['direction'] == 'both' else '<=' if entry['direction'] == 'exit' else '=>', self.world.fish.translate("meta","entrances",entry['exit'])) for entry in self.entrances.values()]))
outfile.write('\n\nMedallions:\n')
for dungeon, medallion in self.medallions.items():
outfile.write(f'\n{dungeon}: {medallion} Medallion')
outfile.write('\n\nBottle Refills:\n')
for fairy, bottle in self.bottles.items():
outfile.write(f'\n{fairy}: {bottle}')
if self.startinventory:
outfile.write('\n\nStarting Inventory:\n\n')
outfile.write('\n'.join(self.startinventory))
# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
# items: Item names
@@ -2618,6 +2684,8 @@ class Spoiler(object):
outfile.write(f'\n\nBosses ({self.world.get_player_names(player)}):\n\n')
outfile.write('\n'.join([f'{x}: {y}' for x, y in bossmap.items() if y not in ['Agahnim', 'Agahnim 2', 'Ganon']]))
def playthrough_to_file(self, filename):
with open(filename, 'a') as outfile:
# locations: Change up location names; in the instance of a location with multiple sections, it'll try to translate the room name
# items: Item names
outfile.write('\n\nPlaythrough:\n\n')

21
Main.py
View File

@@ -130,6 +130,8 @@ def main(args, seed=None, fish=None):
world.player_names[player].append(name)
logger.info('')
outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
@@ -143,6 +145,13 @@ def main(args, seed=None, fish=None):
if item:
world.push_precollected(item)
if args.create_spoiler and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "create.meta"))
world.spoiler.meta_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.mystery:
world.spoiler.mystery_meta_to_file(output_path(f'{outfilebase}_meta.txt'))
for player in range(1, world.players + 1):
if world.mode[player] != 'inverted':
create_regions(world, player)
else:
@@ -258,8 +267,6 @@ def main(args, seed=None, fish=None):
balance_money_progression(world)
ensure_good_pots(world, True)
outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
rom_names = []
jsonout = {}
enemized = False
@@ -334,6 +341,14 @@ def main(args, seed=None, fish=None):
with open(output_path('%s_multidata' % outfilebase), 'wb') as f:
f.write(multidata)
if args.mystery:
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_meta.txt'))
elif args.create_spoiler and not args.jsonout:
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.create_spoiler and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "patching.spoiler"))
world.spoiler.to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if not args.skip_playthrough:
logger.info(world.fish.translate("cli","cli","calc.playthrough"))
create_playthrough(world)
@@ -346,7 +361,7 @@ def main(args, seed=None, fish=None):
with open(output_path('%s_Spoiler.json' % outfilebase), 'w') as outfile:
outfile.write(world.spoiler.to_json())
else:
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
world.spoiler.playthrough_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
YES = world.fish.translate("cli","cli","yes")
NO = world.fish.translate("cli","cli","no")

View File

@@ -38,6 +38,7 @@
"cannot.reach.required": "Not all required items reachable. Something went terribly wrong here.",
"patching.rom": "Patching ROM",
"patching.spoiler": "Creating Spoiler",
"create.meta": "Creating Meta Info",
"calc.playthrough": "Calculating Playthrough",
"made.rom": "Patched ROM: %s",
"made.playthrough": "Printed Playthrough: %s",