Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes

This commit is contained in:
aerinon
2021-05-17 13:41:32 -06:00
parent 9f877d8811
commit 8f00f7969b
5 changed files with 9 additions and 1 deletions

View File

@@ -1465,6 +1465,8 @@ def create_doors(world, player):
# static portal flags
world.get_door('Sanctuary S', player).dead_end(allowPassage=True)
if world.mode[player] == 'open' and world.shuffle[player] not in ['crossed', 'insanity']:
world.get_door('Sanctuary S', player).lw_restricted = True
world.get_door('Eastern Hint Tile Blocked Path SE', player).passage = False
world.get_door('TR Big Chest Entrance SE', player).passage = False
world.get_door('Sewers Secret Room Key Door S', player).dungeonLink = 'Hyrule Castle'