Some bugs fixes
This commit is contained in:
2
Main.py
2
Main.py
@@ -27,7 +27,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.1-u'
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__version__ = '0.4.0.2-u'
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class EnemizerError(RuntimeError):
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@@ -6,6 +6,10 @@ Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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* 0.4.0.2
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* Fixed a bug where Defeat Ganon is not possible
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* Fixed the item counter total
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* Fixed the bunny state when starting out in Sanc in a dark world dungeon
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* 0.4.0.1
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* Moved stonewall pre-opening to not happen in experimental
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* Updated baserom
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4
Rom.py
4
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '0c27ed494039b6da016678b8741939ed'
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RANDOMIZERBASEHASH = '5c5111bcb73b033ddf72be5b8ea08a8e'
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class JsonRom(object):
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@@ -782,7 +782,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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| (0x4 if world.retro[player] else 0))
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rom.write_byte(0x140001, multiClientFlags)
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#write_int16(rom, 0x187010, credits_total) # dynamic credits
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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if credits_total != 216:
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# collection rate address:
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cr_address = 0x2391BE
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@@ -1,7 +1,7 @@
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CheckDarkWorldSanc:
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STA $A0 : STA $048E ; what we wrote over
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LDA.l InvertedMode : BNE +
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LDA.l SancDarkWorldFlag : BEQ +
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LDA.l InvertedMode : AND #$00FF : BNE +
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LDA.l SancDarkWorldFlag : AND #$00FF : BEQ +
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SEP #$30
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LDA $A0 : CMP #$12 : BNE ++
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LDA.l $7EF357 : BNE ++ ; moon pearl?
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