Experimental no longer pre-opens stone walls
Updated baserom Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened DR ASM optimization Removed Archery Game from Take-Any caves in inverted Fixed a problem with new YAML parser
This commit is contained in:
@@ -378,8 +378,11 @@ take_any_locations = [
|
||||
|
||||
|
||||
def set_up_take_anys(world, player):
|
||||
if world.mode[player] == 'inverted' and 'Dark Sanctuary Hint' in take_any_locations:
|
||||
take_any_locations.remove('Dark Sanctuary Hint')
|
||||
if world.mode[player] == 'inverted':
|
||||
if 'Dark Sanctuary Hint' in take_any_locations:
|
||||
take_any_locations.remove('Dark Sanctuary Hint')
|
||||
if 'Archery Game' in take_any_locations:
|
||||
take_any_locations.remove('Archery Game')
|
||||
|
||||
regions = random.sample(take_any_locations, 5)
|
||||
|
||||
|
||||
2
Main.py
2
Main.py
@@ -27,7 +27,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
|
||||
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
|
||||
from Utils import output_path, parse_player_names
|
||||
|
||||
__version__ = '0.4.0.0-u'
|
||||
__version__ = '0.4.0.1-u'
|
||||
|
||||
|
||||
class EnemizerError(RuntimeError):
|
||||
|
||||
@@ -8,6 +8,12 @@ import yaml
|
||||
from DungeonRandomizer import parse_cli
|
||||
from Main import main as DRMain
|
||||
from source.classes.BabelFish import BabelFish
|
||||
from yaml.constructor import SafeConstructor
|
||||
|
||||
def add_bool(self, node):
|
||||
return self.construct_scalar(node)
|
||||
|
||||
SafeConstructor.add_constructor(u'tag:yaml.org,2002:bool', add_bool)
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
|
||||
@@ -8,6 +8,20 @@ Thanks to qadan, cheuer, & compiling
|
||||
|
||||
* 0.4.0.1
|
||||
* Moved stonewall pre-opening to not happen in experimental
|
||||
* Updated baserom
|
||||
* Boss RNG perseved between files
|
||||
* Vanilla prize pack fix
|
||||
* Starting equipment fix
|
||||
* Post-Aga world state option
|
||||
* Code optimzation
|
||||
* Bottle quickswap via double shoulder
|
||||
* Credits update
|
||||
* Accessibility option
|
||||
* Sewer map/compass fix
|
||||
* Fixed a standard bug where the exits to the ledge would be unavailable if the pyramid was pre-opened
|
||||
* DR ASM optimization
|
||||
* Removed Archery Game from Take-Any caves in inverted
|
||||
* Fixed a problem with new YAML parser
|
||||
* 0.4.0.0
|
||||
* Mystery yaml parser updated to a package maintained version (Thanks StructuralMike)
|
||||
* Bomb-logic and extend crystal switch logic (Thanks StructuralMike)
|
||||
|
||||
30
Rom.py
30
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
|
||||
|
||||
|
||||
JAP10HASH = '03a63945398191337e896e5771f77173'
|
||||
RANDOMIZERBASEHASH = '2a9cd9b95c0ad118a3d58a77b7197eab'
|
||||
RANDOMIZERBASEHASH = '0c27ed494039b6da016678b8741939ed'
|
||||
|
||||
|
||||
class JsonRom(object):
|
||||
@@ -782,17 +782,19 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
||||
| (0x4 if world.retro[player] else 0))
|
||||
rom.write_byte(0x140001, multiClientFlags)
|
||||
|
||||
write_int16(rom, 0x187010, credits_total) # dynamic credits
|
||||
#write_int16(rom, 0x187010, credits_total) # dynamic credits
|
||||
if credits_total != 216:
|
||||
# collection rate address: 238C37
|
||||
# collection rate address:
|
||||
cr_address = 0x2391BE
|
||||
cr_pc = cr_address - 0x120000 # convert to pc
|
||||
mid_top, mid_bot = credits_digit((credits_total // 10) % 10)
|
||||
last_top, last_bot = credits_digit(credits_total % 10)
|
||||
# top half
|
||||
rom.write_byte(0x118C53, mid_top)
|
||||
rom.write_byte(0x118C54, last_top)
|
||||
rom.write_byte(cr_pc+0x1c, mid_top)
|
||||
rom.write_byte(cr_pc+0x1d, last_top)
|
||||
# bottom half
|
||||
rom.write_byte(0x118C71, mid_bot)
|
||||
rom.write_byte(0x118C72, last_bot)
|
||||
rom.write_byte(cr_pc+0x3a, mid_bot)
|
||||
rom.write_byte(cr_pc+0x3b, last_bot)
|
||||
|
||||
if world.keydropshuffle[player] or world.doorShuffle[player] != 'vanilla':
|
||||
gt = world.dungeon_layouts[player]['Ganons Tower']
|
||||
@@ -800,16 +802,18 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
|
||||
total = 0
|
||||
for region in gt.master_sector.regions:
|
||||
total += count_locations_exclude_logic(region.locations, gt_logic)
|
||||
rom.write_byte(0x187012, total) # dynamic credits
|
||||
# gt big key address: 238B59
|
||||
# rom.write_byte(0x187012, total) # dynamic credits
|
||||
# gt big key address:
|
||||
gtbk_address = 0x2390E0
|
||||
gtbk_pc = gtbk_address - 0x120000 # convert to pc
|
||||
mid_top, mid_bot = credits_digit(total // 10)
|
||||
last_top, last_bot = credits_digit(total % 10)
|
||||
# top half
|
||||
rom.write_byte(0x118B75, mid_top)
|
||||
rom.write_byte(0x118B76, last_top)
|
||||
rom.write_byte(gtbk_pc+0x1c, mid_top)
|
||||
rom.write_byte(gtbk_pc+0x1d, last_top)
|
||||
# bottom half
|
||||
rom.write_byte(0x118B93, mid_bot)
|
||||
rom.write_byte(0x118B94, last_bot)
|
||||
rom.write_byte(gtbk_pc+0x3a, mid_bot)
|
||||
rom.write_byte(gtbk_pc+0x3b, last_bot)
|
||||
|
||||
# patch medallion requirements
|
||||
if world.required_medallions[player][0] == 'Bombos':
|
||||
|
||||
@@ -82,8 +82,8 @@ DrHudDungeonItemsAdditions:
|
||||
- sta $1704, x : sta $170e, x : sta $1718, x
|
||||
inx #2 : cpx #$0008 : !blt -
|
||||
|
||||
lda !HUD_FLAG : and.w #$0020 : beq + : brl ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : brl ++ : +
|
||||
lda !HUD_FLAG : and.w #$0020 : beq + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$0007 : bne + : JMP ++ : +
|
||||
; bk symbols
|
||||
lda.w #$2811 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; sm symbols
|
||||
@@ -125,10 +125,10 @@ DrHudDungeonItemsAdditions:
|
||||
lda.w #$24f5 : sta $1644, y
|
||||
+
|
||||
ldx $00
|
||||
+ inx #2 : cpx #$001b : bcs ++ : brl -
|
||||
+ inx #2 : cpx #$001b : bcs ++ : JMP -
|
||||
++
|
||||
lda !HUD_FLAG : and.w #$0020 : bne + : brl ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : brl ++ : +
|
||||
lda !HUD_FLAG : and.w #$0020 : bne + : JMP ++ : +
|
||||
lda HUDDungeonItems : and.w #$000c : bne + : JMP ++ : +
|
||||
; map symbols (do I want these) ; note compass symbol is 2c20
|
||||
lda.w #$2821 : sta $1606 : sta $1610 : sta $161a : sta $1624
|
||||
; blank out a couple thing from old hud
|
||||
@@ -159,7 +159,7 @@ DrHudDungeonItemsAdditions:
|
||||
.skipBlanks iny #2
|
||||
cpx #$001a : beq +
|
||||
lda.w #$24f5 : sta $1644, y ; blank out spot
|
||||
+ inx #2 : cpx #$001b : !bge ++ : brl -
|
||||
+ inx #2 : cpx #$001b : !bge ++ : JMP -
|
||||
++
|
||||
plp : ply : plx : rtl
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ KeyGetPlayer:
|
||||
LoadProperties_PreserveItemMaybe:
|
||||
{
|
||||
lda.l ShuffleKeyDrops : bne +
|
||||
jsl Sprite_LoadProperties : rtl
|
||||
JML Sprite_LoadProperties
|
||||
+ lda $0e80, x : pha
|
||||
jsl Sprite_LoadProperties
|
||||
pla : sta $0e80, x
|
||||
|
||||
@@ -399,8 +399,7 @@ StraightStairsTrapDoor:
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
++ rtl
|
||||
+ jsl Dungeon_ApproachFixedColor ; what we wrote over
|
||||
rtl
|
||||
+ JML Dungeon_ApproachFixedColor ; what we wrote over
|
||||
}
|
||||
|
||||
InroomStairsTrapDoor:
|
||||
|
||||
@@ -64,8 +64,7 @@ FixShopCode:
|
||||
VitreousKeyReset:
|
||||
lda.l DRMode : beq +
|
||||
stz $0cba, x
|
||||
+ jsl $0db818 ;restore old code
|
||||
rtl
|
||||
+ JML $0db818 ;restore old code
|
||||
|
||||
GuruguruFix:
|
||||
lda $a0 : cmp #$df : !bge +
|
||||
@@ -134,7 +133,7 @@ RainPrevention:
|
||||
LDA.l $7EF3CC : AND #$00FF : CMP #$0001 : BEQ .done ; zelda is following
|
||||
LDA $00 : CMP #$02A1 : BNE .done
|
||||
PLA : LDA #$0008 : RTL
|
||||
+ LDA.l BlockCastleDoorsInRain : BEQ .done ;flagged
|
||||
+ LDA.l BlockCastleDoorsInRain : AND #$00FF : BEQ .done ;flagged
|
||||
LDX #$FFFE
|
||||
- INX #2 : LDA.l RemoveRainDoorsRoom, X : CMP #$FFFF : BEQ .done
|
||||
CMP $A0 : BNE -
|
||||
|
||||
@@ -209,12 +209,10 @@ QuadrantLoadOrderBeforeScroll:
|
||||
lda $045f : beq .end
|
||||
lda #$08 : sta $045c ; start with opposite quadrant row
|
||||
.end
|
||||
jsl $0091c4 ; what we overwrote
|
||||
rtl
|
||||
JML $0091c4 ; what we overwrote
|
||||
|
||||
QuadrantLoadOrderAfterScroll:
|
||||
lda $045f : beq .end
|
||||
stz $045c : stz $045f ; draw other row and clear flag
|
||||
.end
|
||||
jsl $0091c4 ; what we overwrote
|
||||
rtl
|
||||
JML $0091c4 ; what we overwrote
|
||||
@@ -182,7 +182,7 @@ InroomStairsWarp: {
|
||||
sta $02
|
||||
stz $07
|
||||
lda $01 : and #$10 : lsr #4
|
||||
brl .layer
|
||||
JMP .layer
|
||||
.notEdge
|
||||
lda $01 : and #$03 : cmp #$03 : bne .normal
|
||||
txa : and #$06 : sta $07
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user