Merge branch 'OverworldShuffleDev' into OverworldShuffle

This commit is contained in:
codemann8
2021-07-16 13:01:58 -05:00
20 changed files with 679 additions and 560 deletions

View File

@@ -139,7 +139,7 @@ class World(object):
set_player_attr('treasure_hunt_total', 0)
set_player_attr('potshuffle', False)
set_player_attr('pot_contents', None)
set_player_attr('fakeboots', False)
set_player_attr('pseudoboots', False)
set_player_attr('shopsanity', False)
set_player_attr('keydropshuffle', False)
@@ -2244,7 +2244,7 @@ class Spoiler(object):
outfile.write('Overworld Tile Swap:'.ljust(line_width) + '%s\n' % self.metadata['ow_swap'][player])
if self.metadata['ow_shuffle'][player] != 'vanilla':
outfile.write('Keep Similar OW Edges Together:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_keepsimilar'][player] else 'No'))
outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % ('Yes' if self.metadata['ow_fluteshuffle'][player] != 'vanilla' else 'No'))
outfile.write('Flute Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['ow_fluteshuffle'][player])
outfile.write('Entrance Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['shuffle'][player])
outfile.write('Door Shuffle:'.ljust(line_width) + '%s\n' % self.metadata['door_shuffle'][player])
outfile.write('Intensity:'.ljust(line_width) + '%s\n' % self.metadata['intensity'][player])

View File

@@ -1,11 +1,18 @@
# Changelog
### 0.1.6.7
- Fixed issue with Pyramid Exit exiting to wrong location in ER
- Mountain Entry and West Death Mountain are now Swapped independently (Old Man rescue is always in your starting world)
- Fixed issue with AT/GT access logic
- Improved spoiler log playthru accuracy
- ~~Merged DR v0.4.0.11 - Various DR changes~~
### 0.1.6.6
- ~~Merged DR v0.4.0.9 - P/C Indicator / Credits fix / CLI Hints Fix~~
### 0.1.6.5
- Reduced chance of diagonal flute spot in Balanced
- ~~Merged DR v0.4.0.8 - Boss Indicator / Fake Boots / Quickswap Update / Credits Updates~~
- ~~Merged DR v0.4.0.8 - Boss Indicator / Psuedo Boots / Quickswap Update / Credits Updates~~
### 0.1.6.4
- Fixed Frogsmith and Stumpy and restored progression in these locations

4
CLI.py
View File

@@ -98,7 +98,7 @@ def parse_cli(argv, no_defaults=False):
'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
'triforce_pool_min', 'triforce_pool_max', 'triforce_goal_min', 'triforce_goal_max',
'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'fakeboots',
'triforce_min_difference', 'triforce_goal', 'triforce_pool', 'shufflelinks', 'pseudoboots',
'retro', 'accessibility', 'hints', 'beemizer', 'experimental', 'dungeon_counters',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', 'heartbeep',
@@ -149,7 +149,7 @@ def parse_settings():
"ow_fluteshuffle": "vanilla",
"shuffle": "vanilla",
"shufflelinks": False,
"fakeboots": False,
"pseudoboots": False,
"shufflepots": False,
"shuffleenemies": "none",

View File

@@ -100,8 +100,8 @@ def link_doors_main(world, player):
analyze_portals(world, player)
for portal in world.dungeon_portals[player]:
connect_portal(portal, world, player)
fix_big_key_doors_with_ugly_smalls(world, player)
if not world.doorShuffle[player] == 'vanilla':
fix_big_key_doors_with_ugly_smalls(world, player)
if world.doorShuffle[player] == 'vanilla':
for entrance, ext in open_edges:
connect_two_way(world, entrance, ext, player)
@@ -1678,7 +1678,7 @@ def change_door_to_small_key(d, world, player):
def smooth_door_pairs(world, player):
all_doors = [x for x in world.doors if x.player == player]
skip = set()
bd_candidates, dashable_counts, bombable_counts = defaultdict(list), defaultdict(int), defaultdict(int)
bd_candidates = defaultdict(list)
for door in all_doors:
if door.type in [DoorType.Normal, DoorType.Interior] and door not in skip and not door.entranceFlag:
partner = door.dest
@@ -1704,30 +1704,19 @@ def smooth_door_pairs(world, player):
remove_pair(door, world, player)
if type_b == DoorKind.SmallKey:
remove_pair(door, world, player)
elif type_a in [DoorKind.Bombable, DoorKind.Dashable] or type_b in [DoorKind.Bombable, DoorKind.Dashable]:
else:
if valid_pair:
new_type = type_a
if type_a != type_b:
new_type = DoorKind.Dashable if type_a == DoorKind.Dashable or type_b == DoorKind.Dashable else DoorKind.Bombable
if type_a != new_type:
room_a.change(door.doorListPos, new_type)
if type_b != new_type:
room_b.change(partner.doorListPos, new_type)
add_pair(door, partner, world, player)
spoiler_type = 'Bomb Door' if new_type == DoorKind.Bombable else 'Dash Door'
world.spoiler.set_door_type(door.name + ' <-> ' + partner.name, spoiler_type, player)
counter = bombable_counts if new_type == DoorKind.Bombable else dashable_counts
counter[door.entrance.parent_region.dungeon] += 1
else:
bd_candidates[door.entrance.parent_region.dungeon].append(door)
elif type_a in [DoorKind.Bombable, DoorKind.Dashable] or type_b in [DoorKind.Bombable, DoorKind.Dashable]:
if type_a in [DoorKind.Bombable, DoorKind.Dashable]:
room_a.change(door.doorListPos, DoorKind.Normal)
remove_pair(door, world, player)
elif type_b in [DoorKind.Bombable, DoorKind.Dashable]:
else:
room_b.change(partner.doorListPos, DoorKind.Normal)
remove_pair(partner, world, player)
elif valid_pair and type_a != DoorKind.SmallKey and type_b != DoorKind.SmallKey:
bd_candidates[door.entrance.parent_region.dungeon].append(door)
shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, world, player)
shuffle_bombable_dashable(bd_candidates, world, player)
world.paired_doors[player] = [x for x in world.paired_doors[player] if x.pair or x.original]
@@ -1764,15 +1753,15 @@ def stateful_door(door, kind):
return False
def shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, world, player):
def shuffle_bombable_dashable(bd_candidates, world, player):
if world.doorShuffle[player] == 'basic':
for dungeon, candidates in bd_candidates.items():
diff = bomb_dash_counts[dungeon.name][1] - dashable_counts[dungeon]
diff = bomb_dash_counts[dungeon.name][1]
if diff > 0:
for chosen in random.sample(candidates, min(diff, len(candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
candidates.remove(chosen)
diff = bomb_dash_counts[dungeon.name][0] - bombable_counts[dungeon]
diff = bomb_dash_counts[dungeon.name][0]
if diff > 0:
for chosen in random.sample(candidates, min(diff, len(candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
@@ -1781,16 +1770,12 @@ def shuffle_bombable_dashable(bd_candidates, bombable_counts, dashable_counts, w
remove_pair_type_if_present(excluded, world, player)
elif world.doorShuffle[player] == 'crossed':
all_candidates = sum(bd_candidates.values(), [])
all_bomb_counts = sum(bombable_counts.values())
all_dash_counts = sum(dashable_counts.values())
if all_dash_counts < 8:
for chosen in random.sample(all_candidates, min(8 - all_dash_counts, len(all_candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
all_candidates.remove(chosen)
if all_bomb_counts < 12:
for chosen in random.sample(all_candidates, min(12 - all_bomb_counts, len(all_candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
all_candidates.remove(chosen)
for chosen in random.sample(all_candidates, min(8, len(all_candidates))):
change_pair_type(chosen, DoorKind.Dashable, world, player)
all_candidates.remove(chosen)
for chosen in random.sample(all_candidates, min(12, len(all_candidates))):
change_pair_type(chosen, DoorKind.Bombable, world, player)
all_candidates.remove(chosen)
for excluded in all_candidates:
remove_pair_type_if_present(excluded, world, player)

View File

@@ -28,123 +28,124 @@ def link_entrances(world, player):
connect_custom(world, player)
# if we do not shuffle, set default connections
if world.shuffle[player] == 'vanilla':
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
for exitname, regionname in default_connections:
connect_simple(world, exitname, regionname, player)
for exitname, regionname in default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
if world.shuffle[player] == 'vanilla':
for exitname, regionname in default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
if not invFlag:
for exitname, regionname in open_default_connections:
connect_simple(world, exitname, regionname, player)
for exitname, regionname in open_default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
if world.shuffle[player] == 'vanilla':
for exitname, regionname in open_default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
else:
for exitname, regionname in inverted_default_connections:
connect_simple(world, exitname, regionname, player)
for exitname, regionname in inverted_default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
elif world.shuffle[player] == 'dungeonssimple':
for exitname, regionname in default_connections:
connect_simple(world, exitname, regionname, player)
if world.shuffle[player] == 'vanilla':
for exitname, regionname in inverted_default_dungeon_connections:
connect_simple(world, exitname, regionname, player)
# inverted entrance mods
for owid in swapped_connections.keys():
if (world.mode[player] == 'inverted') != (owid in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
for (entrancename, exitname) in swapped_connections[owid]:
try:
connect_two_way(world, entrancename, exitname, player)
except RuntimeError:
connect_entrance(world, entrancename, exitname, player)
if not invFlag:
for exitname, regionname in open_default_connections:
connect_simple(world, exitname, regionname, player)
else:
for exitname, regionname in inverted_default_connections:
connect_simple(world, exitname, regionname, player)
simple_shuffle_dungeons(world, player)
elif world.shuffle[player] == 'dungeonsfull':
for exitname, regionname in default_connections:
connect_simple(world, exitname, regionname, player)
if not invFlag:
for exitname, regionname in open_default_connections:
connect_simple(world, exitname, regionname, player)
else:
for exitname, regionname in inverted_default_connections:
connect_simple(world, exitname, regionname, player)
if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
(world.mode[player] == 'inverted') == (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
connect_entrance(world, 'Death Mountain Return Cave (West)', 'Dark Death Mountain Healer Fairy', player)
elif (world.mode[player] == 'inverted') != (0x0a in world.owswaps[player][0] and world.owSwap[player] == 'mixed') and \
(world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
connect_two_way(world, 'Bumper Cave (Top)', 'Death Mountain Return Cave Exit (West)', player)
skull_woods_shuffle(world, player)
# dungeon entrance shuffle
if world.shuffle[player] == 'dungeonssimple':
simple_shuffle_dungeons(world, player)
elif world.shuffle[player] == 'dungeonsfull':
skull_woods_shuffle(world, player)
dungeon_exits = list(Dungeon_Exits)
lw_entrances = list(LW_Dungeon_Entrances) if not invFlag else list(Inverted_LW_Dungeon_Entrances_Must_Exit)
dw_entrances = list(DW_Dungeon_Entrances) if not invFlag else list(Inverted_DW_Dungeon_Entrances)
dungeon_exits = list(Dungeon_Exits)
lw_entrances = list(LW_Dungeon_Entrances) if not invFlag else list(Inverted_LW_Dungeon_Entrances_Must_Exit)
dw_entrances = list(DW_Dungeon_Entrances) if not invFlag else list(Inverted_DW_Dungeon_Entrances)
if world.mode[player] != 'standard':
lw_entrances.append('Hyrule Castle Entrance (South)')
if not invFlag:
if world.mode[player] == 'standard':
# must connect front of hyrule castle to do escape
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
elif world.doorShuffle[player] == 'vanilla':
dungeon_exits.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
else:
lw_dungeon_entrances_must_exit = list(Inverted_LW_Dungeon_Entrances_Must_Exit)
# randomize which desert ledge door is a must-exit
if random.randint(0, 1) == 0:
lw_dungeon_entrances_must_exit.append('Desert Palace Entrance (North)')
lw_entrances.append('Desert Palace Entrance (West)')
else:
lw_dungeon_entrances_must_exit.append('Desert Palace Entrance (West)')
lw_entrances.append('Desert Palace Entrance (North)')
dungeon_exits.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
if not world.shuffle_ganon:
connect_two_way(world, 'Ganons Tower' if not invFlag else 'Agahnims Tower', 'Ganons Tower Exit', player)
hc_ledge_entrances = ['Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)']
else:
if not invFlag:
dw_entrances.append('Ganons Tower')
else:
lw_entrances.append('Agahnims Tower')
dungeon_exits.append('Ganons Tower Exit')
hc_ledge_entrances = ['Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)', 'Agahnims Tower']
if not invFlag:
if world.mode[player] == 'standard':
# rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert
hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')]
connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
connect_caves(world, lw_entrances, [], hyrule_castle_exits, player)
elif world.doorShuffle[player] != 'vanilla':
# sanc is in light world, so must all of HC if door shuffle is on
connect_mandatory_exits(world, lw_entrances,
[('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)', 'Hyrule Castle Exit (South)')],
list(LW_Dungeon_Entrances_Must_Exit), player)
else:
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
else:
# shuffle aga door first. If it's on HC ledge, remaining HC ledge door must be must-exit
all_entrances_aga = lw_entrances + dw_entrances
aga_doors = [i for i in all_entrances_aga]
random.shuffle(aga_doors)
aga_door = aga_doors.pop()
if world.mode[player] != 'standard':
lw_entrances.append('Hyrule Castle Entrance (South)')
if aga_door in hc_ledge_entrances:
lw_entrances.remove(aga_door)
hc_ledge_entrances.remove(aga_door)
if not invFlag:
if world.mode[player] == 'standard':
# must connect front of hyrule castle to do escape
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
elif world.doorShuffle[player] == 'vanilla':
dungeon_exits.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
else:
lw_dungeon_entrances_must_exit = list(Inverted_LW_Dungeon_Entrances_Must_Exit)
# randomize which desert ledge door is a must-exit
if random.randint(0, 1) == 0:
lw_dungeon_entrances_must_exit.append('Desert Palace Entrance (North)')
lw_entrances.append('Desert Palace Entrance (West)')
else:
lw_dungeon_entrances_must_exit.append('Desert Palace Entrance (West)')
lw_entrances.append('Desert Palace Entrance (North)')
dungeon_exits.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
if not world.shuffle_ganon:
connect_two_way(world, 'Ganons Tower' if not invFlag else 'Agahnims Tower', 'Ganons Tower Exit', player)
hc_ledge_entrances = ['Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)']
else:
if not invFlag:
dw_entrances.append('Ganons Tower')
else:
lw_entrances.append('Agahnims Tower')
dungeon_exits.append('Ganons Tower Exit')
hc_ledge_entrances = ['Hyrule Castle Entrance (West)', 'Hyrule Castle Entrance (East)', 'Agahnims Tower']
if not invFlag:
if world.mode[player] == 'standard':
# rest of hyrule castle must be in light world, so it has to be the one connected to east exit of desert
hyrule_castle_exits = [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')]
connect_mandatory_exits(world, lw_entrances, hyrule_castle_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
connect_caves(world, lw_entrances, [], hyrule_castle_exits, player)
elif world.doorShuffle[player] != 'vanilla':
# sanc is in light world, so must all of HC if door shuffle is on
connect_mandatory_exits(world, lw_entrances,
[('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)', 'Hyrule Castle Exit (South)')],
list(LW_Dungeon_Entrances_Must_Exit), player)
else:
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
else:
# shuffle aga door first. If it's on HC ledge, remaining HC ledge door must be must-exit
all_entrances_aga = lw_entrances + dw_entrances
aga_doors = [i for i in all_entrances_aga]
random.shuffle(aga_doors)
aga_door = aga_doors.pop()
random.shuffle(hc_ledge_entrances)
hc_ledge_must_exit = hc_ledge_entrances.pop()
lw_entrances.remove(hc_ledge_must_exit)
lw_dungeon_entrances_must_exit.append(hc_ledge_must_exit)
if aga_door in hc_ledge_entrances:
lw_entrances.remove(aga_door)
hc_ledge_entrances.remove(aga_door)
random.shuffle(hc_ledge_entrances)
hc_ledge_must_exit = hc_ledge_entrances.pop()
lw_entrances.remove(hc_ledge_must_exit)
lw_dungeon_entrances_must_exit.append(hc_ledge_must_exit)
if aga_door in lw_entrances:
lw_entrances.remove(aga_door)
elif aga_door in dw_entrances:
dw_entrances.remove(aga_door)
if aga_door in lw_entrances:
lw_entrances.remove(aga_door)
elif aga_door in dw_entrances:
dw_entrances.remove(aga_door)
connect_two_way(world, aga_door, 'Agahnims Tower Exit', player)
dungeon_exits.remove('Agahnims Tower Exit')
connect_two_way(world, aga_door, 'Agahnims Tower Exit', player)
dungeon_exits.remove('Agahnims Tower Exit')
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
elif world.shuffle[player] == 'simple':
simple_shuffle_dungeons(world, player)
@@ -1549,7 +1550,9 @@ def connect_entrance(world, entrancename, exitname, player):
addresses = door_addresses[entrance.name][0]
entrance.connect(region, addresses, target)
world.spoiler.set_entrance(entrance.name, exit.name if exit is not None else region.name, 'entrance', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name if exit is not None else region.name, 'entrance', player)
def connect_exit(world, exitname, entrancename, player):
entrance = world.get_entrance(entrancename, player)
@@ -1560,7 +1563,9 @@ def connect_exit(world, exitname, entrancename, player):
exit.connected_region.entrances.remove(exit)
exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name, 'exit', player)
def connect_two_way(world, entrancename, exitname, player):
@@ -1575,7 +1580,9 @@ def connect_two_way(world, entrancename, exitname, player):
entrance.connect(exit.parent_region, door_addresses[entrance.name][0], exit_ids[exit.name][0])
exit.connect(entrance.parent_region, door_addresses[entrance.name][1], exit_ids[exit.name][1])
world.spoiler.set_entrance(entrance.name, exit.name, 'both', player)
if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
world.spoiler.set_entrance(entrance.name, exit.name, 'both', player)
def scramble_holes(world, player):
@@ -2866,49 +2873,39 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
('Hookshot Cave Back Entrance', 'Hookshot Cave'),
('Mimic Cave', 'Mimic Cave'),
('Pyramid Hole', 'Pyramid'),
('Pyramid Entrance', 'Bottom of Pyramid'),
('Inverted Pyramid Hole', 'Pyramid'),
('Inverted Pyramid Entrance', 'Bottom of Pyramid')
('Pyramid Exit', 'Pyramid Exit Ledge')
]
open_default_connections = [('Old Man Cave (West)', 'Old Man Cave Ledge'),
('Old Man Cave (East)', 'Old Man Cave'),
('Old Man Cave Exit (West)', 'Mountain Entry Entrance'),
('Old Man Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Death Mountain Return Cave (East)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave (West)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave Exit (West)', 'Mountain Entry Ledge'),
('Death Mountain Return Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Bumper Cave (Bottom)', 'Bumper Cave'),
('Bumper Cave (Top)', 'Bumper Cave'),
('Bumper Cave Exit (Top)', 'Bumper Cave Ledge'),
('Bumper Cave Exit (Bottom)', 'Bumper Cave Entrance'),
('Dark Death Mountain Fairy', 'Dark Death Mountain Healer Fairy'),
swapped_connections = {
0x03: [
('Old Man Cave (East)', 'Death Mountain Return Cave Exit (West)'),
#('Death Mountain Return Cave (East)', 'Death Mountain Return Cave Exit (East)'),
('Dark Death Mountain Fairy', 'Old Man Cave Exit (East)')
],
0x0a: [
('Old Man Cave (West)', 'Bumper Cave Exit (Bottom)'),
('Death Mountain Return Cave (West)', 'Bumper Cave Exit (Top)'),
('Bumper Cave (Bottom)', 'Old Man Cave Exit (West)'),
('Bumper Cave (Top)', 'Dark Death Mountain Healer Fairy')
],
0x1b: [
('Inverted Pyramid Entrance', 'Pyramid Exit')
]
}
('Links House', 'Links House'),
open_default_connections = [('Links House', 'Links House'),
('Links House Exit', 'Links House Area'),
('Big Bomb Shop', 'Big Bomb Shop'),
('Pyramid Exit', 'Pyramid Exit Ledge')]
('Pyramid Hole', 'Pyramid'),
('Pyramid Entrance', 'Bottom of Pyramid')
]
inverted_default_connections = [('Old Man Cave (West)', 'Bumper Cave'),
('Old Man Cave (East)', 'Death Mountain Return Cave'),
('Old Man Cave Exit (West)', 'Bumper Cave Entrance'),
('Old Man Cave Exit (East)', 'West Dark Death Mountain (Bottom)'),
('Death Mountain Return Cave (West)', 'Bumper Cave'),
('Death Mountain Return Cave (East)', 'Death Mountain Return Cave'),
('Death Mountain Return Cave Exit (West)', 'West Death Mountain (Bottom)'),
('Death Mountain Return Cave Exit (East)', 'West Death Mountain (Bottom)'),
('Bumper Cave (Bottom)', 'Old Man Cave Ledge'),
('Bumper Cave (Top)', 'Dark Death Mountain Healer Fairy'),
('Bumper Cave Exit (Top)', 'Mountain Entry Ledge'),
('Bumper Cave Exit (Bottom)', 'Mountain Entry Entrance'),
('Dark Death Mountain Fairy', 'Old Man Cave'),
('Links House', 'Big Bomb Shop'),
inverted_default_connections = [('Links House', 'Big Bomb Shop'),
('Links House Exit', 'Big Bomb Shop Area'),
('Big Bomb Shop', 'Links House'),
('Pyramid Exit', 'Hyrule Castle Ledge')]
('Inverted Pyramid Hole', 'Pyramid'),
('Inverted Pyramid Entrance', 'Bottom of Pyramid')
]
# non shuffled dungeons
default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert South Portal'),

View File

@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names
__version__ = '0.4.0.9-u'
__version__ = '0.4.0.11u'
class EnemizerError(RuntimeError):
@@ -93,7 +93,7 @@ def main(args, seed=None, fish=None):
world.treasure_hunt_count = args.triforce_goal.copy()
world.treasure_hunt_total = args.triforce_pool.copy()
world.shufflelinks = args.shufflelinks.copy()
world.fakeboots = args.fakeboots.copy()
world.pseudoboots = args.pseudoboots.copy()
world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
@@ -399,6 +399,8 @@ def copy_world(world):
ret.keydropshuffle = world.keydropshuffle.copy()
ret.mixed_travel = world.mixed_travel.copy()
ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy()
for player in range(1, world.players + 1):
create_regions(ret, player)

View File

@@ -150,7 +150,7 @@ def roll_settings(weights):
ret.dungeon_counters = 'pickup' if ret.door_shuffle != 'vanilla' or ret.compassshuffle == 'on' else 'off'
ret.shufflelinks = get_choice('shufflelinks') == 'on'
ret.fakeboots = get_choice('fakeboots') == 'on'
ret.pseudoboots = get_choice('pseudoboots') == 'on'
ret.shopsanity = get_choice('shopsanity') == 'on'
ret.keydropshuffle = get_choice('keydropshuffle') == 'on'
ret.mixed_travel = get_choice('mixed_travel') if 'mixed_travel' in weights else 'prevent'

View File

@@ -437,6 +437,16 @@ OWEdgeGroups = {
['Octoballoon NE']
]
),
# (Op, LW, Vt, Ld, NP, 1): (
# [
# ['Master Sword Meadow SC'],
# ['Zoras Domain SW']
# ],
# [
# ['Lost Woods NW'],
# ['Zora Waterfall NE']
# ]
# ),
(Op, LW, Hz, Ld, PL, 2): (
[
['Kakariko Fortune EN', 'Kakariko Fortune ES'],
@@ -493,6 +503,14 @@ OWEdgeGroups = {
['Statues WC']
]
),
# (Op, LW, Hz, Wr, NP, 1): (
# [
# ['Hobo EC']
# ],
# [
# ['Stone Bridge WC']
# ]
# ),
(Op, LW, Vt, Wr, PL, 1): (
[
['Tree Line SC'],
@@ -669,477 +687,613 @@ OWEdgeGroups = {
)
}
OWTileRegions = {
0x00: [
'Lost Woods West Area',
'Lost Woods East Area'
],
0x02: [
'Lumberjack Area'
],
0x03: [
'West Death Mountain (Top)',
'Spectacle Rock Ledge',
'West Death Mountain (Bottom)'
],
0x05: [
'Death Mountain Floating Island',
'East Death Mountain (Top West)',
'East Death Mountain (Top East)',
'Spiral Cave Ledge',
'Mimic Cave Ledge',
'Fairy Ascension Ledge',
'Fairy Ascension Plateau',
'East Death Mountain (Bottom Left)',
'East Death Mountain (Bottom)'
],
0x07: [
'Death Mountain TR Pegs',
'Death Mountain TR Pegs Ledge'
],
0x0a: [
'Mountain Entry Area',
'Mountain Entry Entrance',
'Mountain Entry Ledge'
],
0x0f: [
'Zora Waterfall Area',
'Zora Waterfall Water',
'Waterfall of Wishing Cave'
],
0x10: [
'Lost Woods Pass West Area',
'Lost Woods Pass East Top Area',
'Lost Woods Pass East Bottom Area'
],
0x11: [
'Kakariko Fortune Area'
],
0x12: [
'Kakariko Pond Area'
],
0x13: [
'Sanctuary Area',
'Bonk Rock Ledge'
],
0x14: [
'Graveyard Area',
'Graveyard Ledge',
'Kings Grave Area'
],
0x15: [
'River Bend Area',
'River Bend East Bank',
'River Bend Water'
],
0x16: [
'Potion Shop Area',
'Potion Shop Northeast',
'Potion Shop Water'
],
0x17: [
'Zora Approach Area',
'Zora Approach Ledge',
'Zora Approach Water'
],
0x18: [
'Kakariko Area',
'Kakariko Southwest',
'Kakariko Grass Yard'
],
0x1a: [
'Forgotten Forest Area'
],
0x1b: [
'Hyrule Castle Area',
'Hyrule Castle Southwest',
'Hyrule Castle Courtyard',
'Hyrule Castle Courtyard Northeast',
'Hyrule Castle Ledge',
'Hyrule Castle East Entry'
],
0x1d: [
'Wooden Bridge Area',
'Wooden Bridge Northeast',
'Wooden Bridge Water'
],
0x1e: [
'Eastern Palace Area'
],
0x22: [
'Blacksmith Area',
'Bat Cave Ledge'
],
0x25: [
'Sand Dunes Area'
],
0x28: [
'Maze Race Area',
'Maze Race Ledge',
'Maze Race Prize'
],
0x29: [
'Kakariko Suburb Area'
],
0x2a: [
'Flute Boy Area',
'Flute Boy Pass'
],
0x2b: [
'Central Bonk Rocks Area'
],
0x2c: [
'Links House Area'
],
0x2d: [
'Stone Bridge Area',
'Stone Bridge Water'
],
0x2e: [
'Tree Line Area',
'Tree Line Water'
],
0x2f: [
'Eastern Nook Area'
],
0x30: [
'Desert Area',
'Desert Ledge',
'Desert Palace Entrance (North) Spot',
'Desert Checkerboard Ledge',
'Desert Palace Stairs',
'Desert Palace Mouth',
'Desert Palace Teleporter Ledge',
'Bombos Tablet Ledge'
],
0x32: [
'Flute Boy Approach Area',
'Flute Boy Bush Entry',
'Cave 45 Ledge'
],
0x33: [
'C Whirlpool Area',
'C Whirlpool Water',
'C Whirlpool Outer Area'
],
0x34: [
'Statues Area',
'Statues Water'
],
0x35: [
'Lake Hylia Area',
'Lake Hylia South Shore',
'Lake Hylia Northeast Bank',
'Lake Hylia Central Island',
'Lake Hylia Island',
'Lake Hylia Water'
],
0x37: [
'Ice Cave Area'
],
0x3a: [
'Desert Pass Area',
'Desert Pass Southeast',
'Desert Pass Ledge'
],
0x3b: [
'Dam Area'
],
0x3c: [
'South Pass Area'
],
0x3f: [
'Octoballoon Area',
'Octoballoon Water',
'Octoballoon Water Ledge'
],
0x40: [
'Skull Woods Forest',
'Skull Woods Portal Entry',
'Skull Woods Forest (West)',
'Skull Woods Forgotten Path (Southwest)',
'Skull Woods Forgotten Path (Northeast)'
],
0x42: [
'Dark Lumberjack Area'
],
0x43: [
'West Dark Death Mountain (Top)',
'GT Approach',
'West Dark Death Mountain (Bottom)'
],
0x45: [
'East Dark Death Mountain (Top)',
'East Dark Death Mountain (Bottom Left)',
'East Dark Death Mountain (Bottom)'
],
0x47: [
'Turtle Rock Area',
'Turtle Rock Ledge'
],
0x4a: [
'Bumper Cave Area',
'Bumper Cave Entrance',
'Bumper Cave Ledge'
],
0x4f: [
'Catfish Area'
],
0x50: [
'Skull Woods Pass West Area',
'Skull Woods Pass East Top Area',
'Skull Woods Pass East Bottom Area'
],
0x51: [
'Dark Fortune Area'
],
0x52: [
'Outcast Pond Area'
],
0x53: [
'Dark Chapel Area'
],
0x54: [
'Dark Graveyard Area'
],
0x55: [
'Qirn Jump Area',
'Qirn Jump East Bank',
'Qirn Jump Water'
],
0x56: [
'Dark Witch Area',
'Dark Witch Northeast',
'Dark Witch Water'
],
0x57: [
'Catfish Approach Area',
'Catfish Approach Ledge',
'Catfish Approach Water'
],
0x58: [
'Village of Outcasts Area',
'Dark Grassy Lawn'
],
0x5a: [
'Shield Shop Area',
'Shield Shop Fence'
],
0x5b: [
'Pyramid Area',
'Pyramid Exit Ledge',
'Pyramid Pass'
],
0x5d: [
'Broken Bridge Area',
'Broken Bridge Northeast',
'Broken Bridge West',
'Broken Bridge Water'
],
0x5e: [
'Palace of Darkness Area'
],
0x62: [
'Hammer Pegs Area',
'Hammer Pegs Entry'
],
0x65: [
'Dark Dunes Area'
],
0x68: [
'Dig Game Area',
'Dig Game Ledge'
],
0x69: [
'Frog Area',
'Frog Prison',
'Archery Game Area'
],
0x6a: [
'Stumpy Area',
'Stumpy Pass'
],
0x6b: [
'Dark Bonk Rocks Area'
],
0x6c: [
'Big Bomb Shop Area'
],
0x6d: [
'Hammer Bridge North Area',
'Hammer Bridge South Area',
'Hammer Bridge Water'
],
0x6e: [
'Dark Tree Line Area',
'Dark Tree Line Water'
],
0x6f: [
'Palace of Darkness Nook Area'
],
0x70: [
'Misery Mire Area',
'Misery Mire Teleporter Ledge'
],
0x72: [
'Stumpy Approach Area',
'Stumpy Approach Bush Entry'
],
0x73: [
'Dark C Whirlpool Area',
'Dark C Whirlpool Water',
'Dark C Whirlpool Outer Area'
],
0x74: [
'Hype Cave Area',
'Hype Cave Water'
],
0x75: [
'Ice Lake Area',
'Ice Lake Northeast Bank',
'Ice Lake Ledge (West)',
'Ice Lake Ledge (East)',
'Ice Lake Water',
'Ice Lake Moat',
'Ice Palace Area'
],
0x77: [
'Shopping Mall Area'
],
0x7a: [
'Swamp Nook Area'
],
0x7b: [
'Swamp Area'
],
0x7c: [
'Dark South Pass Area'
],
0x7f: [
'Bomber Corner Area',
'Bomber Corner Water',
'Bomber Corner Water Ledge'
],
0x80: [
'Master Sword Meadow',
'Hobo Bridge'
],
0x81: [
'Zoras Domain'
]
}
OWTileGroups = {
("Woods", "Regular"): (
[
0x00, 0x2d, 0x40, 0x6d, 0x80
0x00, 0x2d, 0x80
],
[
'Master Sword Meadow',
'Lost Woods West Area',
'Lost Woods East Area',
'Stone Bridge Area',
'Stone Bridge Water',
'Hobo Bridge'
],
[
'Skull Woods Forest',
'Skull Woods Portal Entry',
'Skull Woods Forest (West)',
'Skull Woods Forgotten Path (Southwest)',
'Skull Woods Forgotten Path (Northeast)',
'Hammer Bridge North Area',
'Hammer Bridge South Area',
'Hammer Bridge Water'
0x40, 0x6d
]
),
("Lumberjack", "Regular"): (
[
0x02, 0x42
0x02
],
[
'Lumberjack Area'
],
[
'Dark Lumberjack Area'
0x42
]
),
("West Mountain", "Regular"): (
[
0x03, 0x43
0x03
],
[
'West Death Mountain (Top)',
'Spectacle Rock Ledge',
'West Death Mountain (Bottom)'
],
[
'West Dark Death Mountain (Top)',
'GT Approach',
'West Dark Death Mountain (Bottom)'
0x43
]
),
("East Mountain", "Regular"): (
[
0x05, 0x45
0x05
],
[
'Death Mountain Floating Island',
'East Death Mountain (Top West)',
'East Death Mountain (Top East)',
'Spiral Cave Ledge',
'Mimic Cave Ledge',
'Fairy Ascension Ledge',
'Fairy Ascension Plateau',
'East Death Mountain (Bottom Left)',
'East Death Mountain (Bottom)'
],
[
'East Dark Death Mountain (Top)',
'East Dark Death Mountain (Bottom Left)',
'East Dark Death Mountain (Bottom)'
0x45
]
),
("East Mountain", "Entrance"): (
[
0x07, 0x47
0x07,
],
[
'Death Mountain TR Pegs',
'Death Mountain TR Pegs Ledge'
],
[
'Turtle Rock Area',
'Turtle Rock Ledge'
0x47
]
),
("Lake", "Regular"): (
[
0x0f, 0x35, 0x4f, 0x75, 0x81
0x0f, 0x35, 0x81
],
[
'Zora Waterfall Area',
'Zora Waterfall Water',
'Waterfall of Wishing Cave',
'Zoras Domain',
'Lake Hylia Area',
'Lake Hylia South Shore',
'Lake Hylia Northeast Bank',
'Lake Hylia Central Island',
'Lake Hylia Island',
'Lake Hylia Water'
],
[
'Catfish Area',
'Ice Lake Area',
'Ice Lake Northeast Bank',
'Ice Lake Ledge (West)',
'Ice Lake Ledge (East)',
'Ice Lake Water',
'Ice Lake Moat',
'Ice Palace Area'
0x4f, 0x75
]
),
("West Mountain", "Entrance"): (
("Mountain Entry", "Regular"): (
[
0x0a, 0x4a
0x0a
],
[
'Mountain Entry Area',
'Mountain Entry Entrance',
'Mountain Entry Ledge'
],
[
'Bumper Cave Area',
'Bumper Cave Entrance',
'Bumper Cave Ledge'
0x4a
]
),
("Woods Pass", "Regular"): (
[
0x10, 0x50
0x10
],
[
'Lost Woods Pass West Area',
'Lost Woods Pass East Top Area',
'Lost Woods Pass East Bottom Area'
],
[
'Skull Woods Pass West Area',
'Skull Woods Pass East Top Area',
'Skull Woods Pass East Bottom Area'
0x50
]
),
("Fortune", "Regular"): (
[
0x11, 0x51
0x11
],
[
'Kakariko Fortune Area'
],
[
'Dark Fortune Area'
0x51
]
),
("Whirlpools", "Regular"): (
[
0x12, 0x15, 0x33, 0x3f, 0x52, 0x55, 0x73, 0x7f
0x12, 0x15, 0x33, 0x3f
],
[
'Kakariko Pond Area',
'River Bend Area',
'River Bend East Bank',
'River Bend Water',
'C Whirlpool Area',
'C Whirlpool Water',
'C Whirlpool Outer Area',
'Octoballoon Area',
'Octoballoon Water',
'Octoballoon Water Ledge'
],
[
'Outcast Pond Area',
'Qirn Jump Area',
'Qirn Jump East Bank',
'Qirn Jump Water',
'Dark C Whirlpool Area',
'Dark C Whirlpool Water',
'Dark C Whirlpool Outer Area',
'Bomber Corner Area',
'Bomber Corner Water',
'Bomber Corner Water Ledge'
0x52, 0x55, 0x73, 0x7f
]
),
("Castle", "Entrance"): (
[
0x13, 0x14, 0x53, 0x54
0x13, 0x14
],
[
'Sanctuary Area',
'Bonk Rock Ledge',
'Graveyard Area',
'Graveyard Ledge',
'Kings Grave Area'
],
[
'Dark Chapel Area',
'Dark Graveyard Area'
0x53, 0x54
]
),
("Castle", "Regular"): (
[
0x1a, 0x1b, 0x5a, 0x5b
0x1a, 0x1b
],
[
'Forgotten Forest Area',
'Hyrule Castle Area',
'Hyrule Castle Southwest',
'Hyrule Castle Courtyard',
'Hyrule Castle Courtyard Northeast',
'Hyrule Castle Ledge',
'Hyrule Castle East Entry'
],
[
'Shield Shop Area',
'Shield Shop Fence',
'Pyramid Area',
'Pyramid Exit Ledge',
'Pyramid Pass'
0x5a, 0x5b
]
),
("Witch", "Regular"): (
[
0x16, 0x56
0x16
],
[
'Potion Shop Area',
'Potion Shop Northeast',
'Potion Shop Water'
],
[
'Dark Witch Area',
'Dark Witch Northeast',
'Dark Witch Water'
0x56
]
),
("Water Approach", "Regular"): (
[
0x17, 0x57
0x17
],
[
'Zora Approach Area',
'Zora Approach Ledge',
'Zora Approach Water'
],
[
'Catfish Approach Area',
'Catfish Approach Ledge',
'Catfish Approach Water'
0x57
]
),
("Village", "Regular"): (
[
0x18, 0x58
0x18
],
[
'Kakariko Area',
'Kakariko Southwest',
'Kakariko Grass Yard'
],
[
'Village of Outcasts Area',
'Dark Grassy Lawn'
0x58
]
),
("Wooden Bridge", "Regular"): (
[
0x1d, 0x5d
0x1d
],
[
'Wooden Bridge Area',
'Wooden Bridge Northeast',
'Wooden Bridge Water'
],
[
'Broken Bridge Area',
'Broken Bridge Northeast',
'Broken Bridge West',
'Broken Bridge Water'
0x5d
]
),
("Eastern", "Regular"): (
[
0x1e, 0x5e
0x1e
],
[
'Eastern Palace Area'
],
[
'Palace of Darkness Area'
0x5e
]
),
("Blacksmith", "Regular"): (
[
0x22, 0x62
0x22
],
[
'Blacksmith Area',
'Bat Cave Ledge'
],
[
'Hammer Pegs Area',
'Hammer Pegs Entry'
0x62
]
),
("Dunes", "Regular"): (
[
0x25, 0x65
0x25
],
[
'Sand Dunes Area'
],
[
'Dark Dunes Area'
0x65
]
),
("Game", "Regular"): (
[
0x28, 0x29, 0x68, 0x69
0x28, 0x29
],
[
'Maze Race Area',
'Maze Race Ledge',
'Maze Race Prize',
'Kakariko Suburb Area'
],
[
'Dig Game Area',
'Dig Game Ledge',
'Frog Area',
'Frog Prison',
'Archery Game Area'
0x68, 0x69
]
),
("Grove", "Regular"): (
[
0x2a, 0x6a
0x2a
],
[
'Flute Boy Area',
'Flute Boy Pass'
],
[
'Stumpy Area',
'Stumpy Pass'
0x6a
]
),
("Central Bonk Rocks", "Regular"): (
[
0x2b, 0x6b
0x2b
],
[
'Central Bonk Rocks Area'
],
[
'Dark Bonk Rocks Area'
0x6b
]
),
# ("Links", "Regular"): (
# [
# 0x2c, 0x6c
# 0x2c
# ],
# [
# 'Links House Area'
# ],
# [
# 'Big Bomb Shop Area'
# 0x6c
# ]
# ),
("Tree Line", "Regular"): (
[
0x2e, 0x6e
0x2e
],
[
'Tree Line Area',
'Tree Line Water'
],
[
'Dark Tree Line Area',
'Dark Tree Line Water'
0x6e
]
),
("Nook", "Regular"): (
[
0x2f, 0x6f
0x2f
],
[
'Eastern Nook Area'
],
[
'Palace of Darkness Nook Area'
0x6f
]
),
("Desert", "Regular"): (
[
0x30, 0x3a, 0x70, 0x7a
0x30, 0x3a
],
[
'Desert Area',
'Desert Ledge',
'Desert Palace Entrance (North) Spot',
'Desert Checkerboard Ledge',
'Desert Palace Stairs',
'Desert Palace Mouth',
'Desert Palace Teleporter Ledge',
'Bombos Tablet Ledge',
'Desert Pass Area',
'Desert Pass Southeast',
'Desert Pass Ledge'
],
[
'Misery Mire Area',
'Misery Mire Teleporter Ledge',
'Swamp Nook Area'
0x70, 0x7a
]
),
("Grove Approach", "Regular"): (
[
0x32, 0x72
0x32
],
[
'Flute Boy Approach Area',
'Flute Boy Bush Entry',
'Cave 45 Ledge'
],
[
'Stumpy Approach Area',
'Stumpy Approach Bush Entry'
0x72
]
),
("Hype", "Regular"): (
[
0x34, 0x74
0x34
],
[
'Statues Area',
'Statues Water'
],
[
'Hype Cave Area',
'Hype Cave Water'
0x74
]
),
("Shopping Mall", "Regular"): (
[
0x37, 0x77
0x37
],
[
'Ice Cave Area'
],
[
'Shopping Mall Area'
0x77
]
),
("Swamp", "Regular"): (
[
0x3b, 0x7b
0x3b
],
[
'Dam Area'
],
[
'Swamp Area'
0x7b
]
),
("South Pass", "Regular"): (
[
0x3c, 0x7c
0x3c
],
[
'South Pass Area'
],
[
'Dark South Pass Area'
0x7c
]
)
}

View File

@@ -1,12 +1,12 @@
import random, logging, copy
from BaseClasses import OWEdge, WorldType, RegionType, Direction, Terrain, PolSlot
from OWEdges import OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
from OWEdges import OWTileRegions, OWTileGroups, OWEdgeGroups, OpenStd, parallel_links, IsParallel
try:
from sortedcontainers import SortedList
except ImportError:
raise Exception('Could not load sortedcontainers module')
__version__ = '0.1.6.6-u'
__version__ = '0.1.6.7-u'
def link_overworld(world, player):
# setup mandatory connections
@@ -28,18 +28,24 @@ def link_overworld(world, player):
for (name, groupType) in OWTileGroups.keys():
if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
(owids, lw_regions, dw_regions) = OWTileGroups[(name, groupType,)]
(lw_owids, dw_owids) = OWTileGroups[(name, groupType,)]
if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name,)]
exist_owids.extend(owids)
exist_lw_regions.extend(lw_regions)
exist_dw_regions.extend(dw_regions)
exist_owids.extend(lw_owids)
exist_owids.extend(dw_owids)
for owid in lw_owids:
exist_lw_regions.extend(OWTileRegions[owid])
for owid in dw_owids:
exist_dw_regions.extend(OWTileRegions[owid])
tile_groups[(name,)] = (exist_owids, exist_lw_regions, exist_dw_regions)
else:
(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name, groupType)]
exist_owids.extend(owids)
exist_lw_regions.extend(lw_regions)
exist_dw_regions.extend(dw_regions)
exist_owids.extend(lw_owids)
exist_owids.extend(dw_owids)
for owid in lw_owids:
exist_lw_regions.extend(OWTileRegions[owid])
for owid in dw_owids:
exist_dw_regions.extend(OWTileRegions[owid])
tile_groups[(name, groupType)] = (exist_owids, exist_lw_regions, exist_dw_regions)
#tile shuffle happens here, the groups that remain in the list are the tiles that get swapped
@@ -1086,12 +1092,14 @@ parallelsimilar_connections = [('Maze Race ES', 'Kakariko Suburb WS'),
]
# non shuffled overworld
default_connections = [('Lost Woods SW', 'Lost Woods Pass NW'),
default_connections = [#('Lost Woods NW', 'Master Sword Meadow SC'),
('Lost Woods SW', 'Lost Woods Pass NW'),
('Lost Woods SC', 'Lost Woods Pass NE'),
('Lost Woods SE', 'Kakariko Fortune NE'),
('Lost Woods EN', 'Lumberjack WN'),
('Lumberjack SW', 'Mountain Entry NW'),
('Mountain Entry SE', 'Kakariko Pond NE'),
#('Zora Waterfall NE', 'Zoras Domain SW'),
('Lost Woods Pass SW', 'Kakariko NW'),
('Lost Woods Pass SE', 'Kakariko NC'),
('Kakariko Fortune SC', 'Kakariko NE'),
@@ -1140,6 +1148,7 @@ default_connections = [('Lost Woods SW', 'Lost Woods Pass NW'),
('Stone Bridge SC', 'Lake Hylia NW'),
('Stone Bridge EN', 'Tree Line WN'),
('Stone Bridge EC', 'Tree Line WC'),
#('Stone Bridge WC', 'Hobo EC'),
('Tree Line SC', 'Lake Hylia NC'),
('Tree Line SE', 'Lake Hylia NE'),
('Desert EC', 'Desert Pass WC'),

View File

@@ -12,8 +12,22 @@ Links house can now be shuffled in different ER settings. It will be limited to
Thanks to qadan, cheuer, & compiling
## Pseudo Boots
Thanks to Bonta. You can now start with pseudo boots that let you move fast, but have no other logical uses (bonking open things, hovering, etc)
## Pendant/Crystal Indicator
For accessibility, you now get a C or P indicator to the left of the magic bar on the HUD when instead a Crystal or Pendant. Requires ownership of the map of that dungeon for display. Thanks to kan.
# Bug Fixes and Notes.
* 0.4.0.11
* Some minor base rom fixes
* Improved distribution of bombable/dashable doors
* 0.4.0.10
* Renamed to pseudoboots
* Some release note updates
* 0.4.0.9
* Fixes for stats and P/C indicator (thanks Kara)
* Swamp lobby fixes (thanks Catobat)
@@ -38,7 +52,7 @@ Thanks to qadan, cheuer, & compiling
* Chest turn tracking (not yet in credits)
* Damaged and magic stats in credits (gt bk removed)
* Fix for infinite bombs
* Fake boots option
* Pseudo boots option
* Always allowed medallions for swordless (no option yet)
* 0.4.0.7
* Reduce flashing option added

93
Rom.py
View File

@@ -31,7 +31,7 @@ from OverworldShuffle import default_flute_connections, flute_data
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '1dc1961e57d4e588a262fa706de6c753'
RANDOMIZERBASEHASH = '487a04cf965bb89636f9b1621dd606d1'
class JsonRom(object):
@@ -1248,7 +1248,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
rom.write_byte(0x18017E, 0x01) # Fairy fountains only trade in bottles
# Starting equipment
if world.fakeboots[player]:
if world.pseudoboots[player]:
rom.write_byte(0x18008E, 0x01)
equip = [0] * (0x340 + 0x4F)
@@ -2413,18 +2413,18 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
for b in range(0x00, len(inverted_buffer)):
inverted_buffer[b] = (inverted_buffer[b] & 0xFE) | ((inverted_buffer[b] + 1) % 2)
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
rom.write_byte(snes_to_pc(0x0283E0), 0xF0) # residual portals
rom.write_byte(snes_to_pc(0x02B34D), 0xF0)
rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
rom.write_byte(snes_to_pc(0x06DB78), 0x8B) # dark-style portal
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) #vortex
rom.write_byte(snes_to_pc(0x0DB3C5), 0xC6) # vortex
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90) # move mirror portal indicator to correct map (0xB0 normally)
rom.write_byte(snes_to_pc(0x0280A6), 0xD0) # use starting point prompt instead of start at pyramid
rom.write_byte(snes_to_pc(0x07A3F4), 0xF0) # duck
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph poof
rom.write_byte(snes_to_pc(0x0ABFBB), 0x90) # move mirror portal indicator to correct map (0xB0 normally)
rom.write_byte(snes_to_pc(0x0280A6), 0xD0) # use starting point prompt instead of start at pyramid
write_int16(rom, snes_to_pc(0x02D8D4), 0x112) # change sanctuary spawn point to dark sanc
write_int16(rom, snes_to_pc(0x02D8D4), 0x112) # change sanctuary spawn point to dark sanc
rom.write_bytes(snes_to_pc(0x02D8E8), [0x22, 0x22, 0x22, 0x23, 0x04, 0x04, 0x04, 0x05])
write_int16(rom, snes_to_pc(0x02D91A), 0x0400)
write_int16(rom, snes_to_pc(0x02D928), 0x222E)
@@ -2448,12 +2448,11 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
if world.doorShuffle[player] == 'vanilla' or world.intensity[player] < 3:
write_int16(rom, 0x15AEE + 2*0x38, 0x00E0)
write_int16(rom, 0x15AEE + 2*0x25, 0x000C)
if (world.mode[player] == 'inverted') != (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01]) # mountain cave starts on OW
write_int16(rom, snes_to_pc(0x02D8DE), 0x00F1) # change mountain cave spawn point to just outside old man cave
write_int16(rom, snes_to_pc(0x02D8DE), 0x00F1) # change mountain cave spawn point to just outside old man cave
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
write_int16(rom, snes_to_pc(0x02D924), 0x0300)
write_int16(rom, snes_to_pc(0x02D932), 0x1F10)
@@ -2471,49 +2470,16 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16(rom, snes_to_pc(0x02D9B0), 0x0007)
rom.write_byte(snes_to_pc(0x02D9B8), 0x12)
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) #indicates the overworld door being used for the single entrance spawn point
rom.write_byte(0xDBB73 + 0x6F, 0x07) # DDM fairy entrance to old man fetch east UW
write_int16(rom, 0x15AEE + 2*0x18, 0x00F1) # old man fetch UW to DDM fairy entrance
rom.write_byte(0x15B8C + 0x18, 0x43)
write_int16(rom, 0x15BDB + 2 * 0x18, 0x1400)
write_int16(rom, 0x15C79 + 2 * 0x18, 0x0294)
write_int16(rom, 0x15D17 + 2 * 0x18, 0x0600)
write_int16(rom, 0x15DB5 + 2 * 0x18, 0x02E8)
write_int16(rom, 0x15E53 + 2 * 0x18, 0x0678)
write_int16(rom, 0x15EF1 + 2 * 0x18, 0x0303)
write_int16(rom, 0x15F8F + 2 * 0x18, 0x0685)
rom.write_byte(0x1602D + 0x18, 0x0A)
rom.write_byte(0x1607C + 0x18, 0xF6)
write_int16(rom, 0x160CB + 2 * 0x18, 0x0000)
write_int16(rom, 0x16169 + 2 * 0x18, 0x0000)
rom.write_byte(0xDBB73 + 0x06, 0x2E) # old man fetch east entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x08, 0x00E6) # DMD west UW to old man fetch east entrance
if (world.mode[player] == 'inverted') != (0x0A in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_byte(0xDBB73 + 0x16, 0x5E) # bumper cave top entrance to DDM Fairy UW
else:
rom.write_byte(0xDBB73 + 0x2D, 0x5E) # DMD west entrance to DDM Fairy
rom.write_bytes(0x180247, [0x00, 0x5A, 0x00, 0x00, 0x00, 0x00, 0x00]) #indicates the overworld door being used for the single entrance spawn point
if (world.mode[player] == 'inverted') != (0x05 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC655), [0x4A, 0x1D, 0x82]) # add warp under rock
if (world.mode[player] == 'inverted') != (0x07 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC387), [0xDD, 0xD1]) # add warps under rocks
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
rom.write_bytes(snes_to_pc(0x1BD1DD), [0xA4, 0x06, 0x82, 0x9E, 0x06, 0x82, 0xFF, 0xFF]) # add warps under rocks
rom.write_byte(0x180089, 0x01) # open TR after exit
rom.write_bytes(0x0086E, [0x5C, 0x00, 0xA0, 0xA1]) # TR tail
if world.shuffle[player] in ['vanilla']:
world.fix_trock_doors[player] = True
if (world.mode[player] == 'inverted') != (0x0A in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(0xDBB73 + 0x15, 0x06) # bumper cave bottom entrance to old man fetch west UW
write_int16(rom, 0x15AEE + 2*0x17, 0x00F0) # old man fetch west UW to bumper cave bottom entrance
rom.write_byte(0xDBB73 + 0x05, 0x16) # old man fetch west entrance to bumper cave bottom UW
write_int16(rom, 0x15AEE + 2*0x07, 0x00FB) # bumper cave bottom UW to old man fetch west entrance
rom.write_byte(0xDBB73 + 0x2D, 0x17) # DMD west entrance to bumper cave top UW
write_int16(rom, 0x15AEE + 2*0x2F, 0x00EB) # bumper cave top UW to DMD west entrance
if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_byte(0xDBB73 + 0x16, 0x2E) # bumper cave top entrance to DMD west UW
write_int16(rom, 0x15AEE + 2*0x18, 0x00E6) # DMD west UW to bumper cave top entrance
if (world.mode[player] == 'inverted') != (0x10 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x1BC67A), [0x2E, 0x0B, 0x82]) # add warp under rock
if (world.mode[player] == 'inverted') != (0x1B in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
@@ -2552,7 +2518,7 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
rom.write_byte(snes_to_pc(0x00D009), 0x31) # castle hole graphics
rom.write_byte(snes_to_pc(0x00D0E8), 0xE0)
rom.write_byte(snes_to_pc(0x00D1C7), 0x00)
write_int16(rom, snes_to_pc(0x1BE8DA), 0x39AD) # add color for shading for castle hole
write_int16(rom, snes_to_pc(0x1BE8DA), 0x39AD) # add color for shading for castle hole
#castle hole map16 data
write_int16s(rom, snes_to_pc(0x0FF1C8), [0x190F, 0x190F, 0x190F, 0x194C, 0x190F,
@@ -2566,21 +2532,21 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16s(rom, snes_to_pc(0x0FA480), [0x190F, 0x196B, 0x9D04, 0x9D04, 0x196B,
0x190F, 0x9D04, 0x9D04])
write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
write_int16s(rom, snes_to_pc(0x1BB810), [0x00BE, 0x00C0, 0x013E]) # update pyramid hole entrance
write_int16s(rom, snes_to_pc(0x1BB836), [0x001B, 0x001B, 0x001B])
write_int16(rom, snes_to_pc(0x308300), 0x0140) #add extra pyramid hole
write_int16(rom, snes_to_pc(0x308300), 0x0140) # add extra pyramid hole
write_int16(rom, snes_to_pc(0x308320), 0x001B)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(snes_to_pc(0x308340), 0x7B)
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # make retreat bat gfx available in HC area
rom.write_byte(snes_to_pc(0x00DB9D), 0x1A) # make retreat bat gfx available in HC area
rom.write_byte(snes_to_pc(0x00DC09), 0x1A)
rom.write_byte(snes_to_pc(0x1AF696), 0xF0) # bat sprite retreat : bat X position
rom.write_byte(snes_to_pc(0x1AF6B2), 0x33) # bat sprite retreat : bat delay
write_int16(rom, snes_to_pc(0x1af504), 0x148B) # prioritize retreat Bat and use 3rd sprite group
write_int16(rom, snes_to_pc(0x1af504), 0x148B) # prioritize retreat Bat and use 3rd sprite group
write_int16(rom, snes_to_pc(0x1af50c), 0x149B)
write_int16(rom, snes_to_pc(0x1af514), 0x14A4)
write_int16(rom, snes_to_pc(0x1af51c), 0x1489)
@@ -2604,28 +2570,11 @@ def set_inverted_mode(world, player, rom, inverted_buffer):
write_int16(rom, 0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
write_int16(rom, 0xDBA71 + 2 * 0x35, 0x011C)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(0xDBB73 + 0x35, 0x36)
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
write_int16(rom, 0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
rom.write_byte(0x15B8C + 0x37, 0x1B)
write_int16(rom, 0x15BDB + 2 * 0x37, 0x000E)
write_int16(rom, 0x15C79 + 2 * 0x37, 0x0600)
write_int16(rom, 0x15D17 + 2 * 0x37, 0x0676)
write_int16(rom, 0x15DB5 + 2 * 0x37, 0x0604)
write_int16(rom, 0x15E53 + 2 * 0x37, 0x06E8)
write_int16(rom, 0x15EF1 + 2 * 0x37, 0x066D)
write_int16(rom, 0x15F8F + 2 * 0x37, 0x06F3)
rom.write_byte(0x1602D + 0x37, 0x00)
rom.write_byte(0x1607C + 0x37, 0x0A)
write_int16(rom, 0x160CB + 2 * 0x37, 0x0000)
write_int16(rom, 0x16169 + 2 * 0x37, 0x811c)
if (world.mode[player] == 'inverted') != (0x29 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) #frog pickup on contact
rom.write_bytes(snes_to_pc(0x06B2AB), [0xF0, 0xE1, 0x05]) # frog pickup on contact
if (world.mode[player] == 'inverted') != (0x2C in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull']:
rom.write_byte(0x15B8C, 0x6C) #exit links at bomb shop area
rom.write_byte(0x15B8C, 0x6C) # exit links at bomb shop area
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
rom.write_byte(0xDBB73 + 0x52, 0x01)
if (world.mode[player] == 'inverted') != (0x2F in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):

View File

@@ -837,6 +837,13 @@ def default_rules(world, player):
def ow_rules(world, player):
if world.mode[player] != 'inverted':
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'crossed', 'insanity'))
else:
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
if (world.mode[player] == 'inverted') == (0x00 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
set_rule(world.get_entrance('Lost Woods East Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Lost Woods Entry Mirror Spot', player), lambda state: state.has_Mirror(player))
@@ -858,9 +865,6 @@ def ow_rules(world, player):
set_rule(world.get_entrance('Dark Lumberjack Mirror Spot', player), lambda state: state.has_Mirror(player))
if (world.mode[player] == 'inverted') == (0x03 in world.owswaps[player][0] and world.owSwap[player] == 'mixed'):
set_rule(world.get_entrance('GT Entry Approach', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
set_rule(world.get_entrance('GT Entry Leave', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player) or state.world.shuffle[player] in ('restricted', 'full', 'crossed', 'insanity'))
set_rule(world.get_entrance('West Death Mountain (Top) Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('Spectacle Rock Mirror Spot', player), lambda state: state.has_Mirror(player))
else:
@@ -991,7 +995,6 @@ def ow_rules(world, player):
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Inverted Pyramid Entrance', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('HC Area Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
@@ -1004,7 +1007,6 @@ def ow_rules(world, player):
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
add_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
set_rule(world.get_entrance('Pyramid Exit Ledge Drop', player), lambda state: state.has('Hammer', player))
set_rule(world.get_entrance('Pyramid Mirror Spot', player), lambda state: state.has_Mirror(player))

View File

@@ -580,8 +580,8 @@ dw $00bc, $00a2, $00a3, $00c2, $001a, $0049, $0014, $008c
; Ice Many Pots, Swamp Waterfall, GT Gauntlet 3, Eastern Push Block, Eastern Courtyard, Eastern Map Valley
; Eastern Cannonball, HC East Hall
dw $009f, $0066, $005d, $00a8, $00a9, $00aa, $00b9, $0052
; HC West Hall, TR Dash Bridge, TR Hub, Pod Arena, GT Petting Zoo
dw $0050, $00c5, $00c6, $0009, $0003, $002a, $007d
; HC West Hall, TR Dash Bridge, TR Hub, Pod Arena, GT Petting Zoo, Ice Spike Cross
dw $0050, $00c5, $00c6, $0009, $0003, $002a, $007d, $005e
dw $ffff
; dungeon tables

View File

@@ -353,7 +353,7 @@ OWNewDestination:
; turn into bunny
lda $5d : cmp #$17 : beq .return
lda #$17 : sta $5d
lda #$01 : sta $2e0
lda #$01 : sta $02e0
bra .return
.nobunny
lda $5d : cmp #$17 : bne .return

Binary file not shown.

View File

@@ -354,7 +354,7 @@
"action": "store_true",
"type": "bool"
},
"fakeboots": {
"pseudoboots": {
"action": "store_true",
"type": "bool"
},

View File

@@ -290,7 +290,7 @@
"Keys are universal, shooting arrows costs rupees,",
"and a few other little things make this more like Zelda-1. (default: %(default)s)"
],
"fakeboots": [ " Players starts with fake boots that allow dashing but no item checks (default: %(default)s"],
"pseudoboots": [ " Players starts with pseudo boots that allow dashing but no item checks (default: %(default)s"],
"startinventory": [ "Specifies a list of items that will be in your starting inventory (separated by commas). (default: %(default)s)" ],
"usestartinventory": [ "Toggle usage of Starting Inventory." ],
"custom": [ "Not supported." ],

View File

@@ -206,7 +206,7 @@
"randomizer.item.hints": "Include Helpful Hints",
"randomizer.item.retro": "Retro mode (universal keys)",
"randomizer.item.fakeboots": "Start with Fake Boots",
"randomizer.item.pseudoboots": "Start with Pseudo Boots",
"randomizer.item.worldstate": "World State",
"randomizer.item.worldstate.standard": "Standard",

View File

@@ -5,7 +5,7 @@
"hints": {
"type": "checkbox"
},
"fakeboots": { "type": "checkbox" }
"pseudoboots": { "type": "checkbox" }
},
"leftItemFrame": {
"worldstate": {

View File

@@ -58,7 +58,7 @@ SETTINGSTOPROCESS = {
"hints": "hints",
"retro": "retro",
"shopsanity": "shopsanity",
"fakeboots": "fakeboots",
"pseudoboots": "pseudoboots",
"worldstate": "mode",
"logiclevel": "logic",
"goal": "goal",