Revamped dungeon generation
Revamped key logic generation Prevent key floods in playthrough/can_beat_game checks
This commit is contained in:
23
Dungeons.py
23
Dungeons.py
@@ -287,4 +287,27 @@ split_region_starts = {
|
||||
]
|
||||
}
|
||||
|
||||
dungeon_keys = {
|
||||
'Hyrule Castle': 'Small Key (Escape)',
|
||||
'Eastern Palace': 'Small Key (Eastern Palace)',
|
||||
'Desert Palace': 'Small Key (Desert Palace)',
|
||||
'Tower of Hera': 'Small Key (Tower of Hera)',
|
||||
'Agahnims Tower': 'Small Key (Agahnims Tower)',
|
||||
'Palace of Darkness': 'Small Key (Palace of Darkness)',
|
||||
'Swamp Palace': 'Small Key (Swamp Palace)',
|
||||
'Skull Woods': 'Small Key (Skull Woods)',
|
||||
'Thieves Town': 'Small Key (Thieves Town)'
|
||||
}
|
||||
|
||||
dungeon_bigs = {
|
||||
'Hyrule Castle': 'Big Key (Escape)',
|
||||
'Eastern Palace': 'Big Key (Eastern Palace)',
|
||||
'Desert Palace': 'Big Key (Desert Palace)',
|
||||
'Tower of Hera': 'Big Key (Tower of Hera)',
|
||||
'Agahnims Tower': 'Big Key (Agahnims Tower)',
|
||||
'Palace of Darkness': 'Big Key (Palace of Darkness)',
|
||||
'Swamp Palace': 'Big Key (Swamp Palace)',
|
||||
'Skull Woods': 'Big Key (Skull Woods)',
|
||||
'Thieves Town': 'Big Key (Thieves Town)'
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user