Minor fix to basic generation for now

This commit is contained in:
aerinon
2019-10-28 13:55:07 -06:00
parent 417fc0797f
commit bc30cc3b42

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@@ -245,6 +245,10 @@ def within_dungeon(world, player):
for start_list, region_list in dungeon_region_lists:
shuffle_dungeon(world, player, start_list, region_list)
world.dungeon_layouts[player] = {}
for key in dungeon_regions.keys():
world.dungeon_layouts[player][key] = (key, region_starts[key])
def shuffle_dungeon(world, player, start_region_names, dungeon_region_names):
logger = logging.getLogger('')
# Part one - generate a random layout