Fixed a problem that cropped up in retro+vanilla with big key placement
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@@ -4,7 +4,7 @@ from collections import defaultdict, deque
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from BaseClasses import DoorType
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from Regions import dungeon_events
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from Dungeons import dungeon_keys, dungeon_bigs
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from Dungeons import dungeon_keys, dungeon_bigs, default_key_counts
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from DungeonGenerator import ExplorationState, special_big_key_doors
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@@ -1384,9 +1384,10 @@ def create_key_counters(key_layout, world, player):
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flat_proposal = key_layout.flat_prop
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state = ExplorationState(dungeon=key_layout.sector.name)
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if world.doorShuffle[player] == 'vanilla':
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state.key_locations = len(world.get_dungeon(key_layout.sector.name, player).small_keys)
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state.key_locations = default_key_counts[key_layout.sector.name]
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else:
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state.key_locations = world.dungeon_layouts[player][key_layout.sector.name].key_doors_num
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builder = world.dungeon_layouts[player][key_layout.sector.name]
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state.key_locations = builder.key_doors_num - builder.key_drop_cnt
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state.big_key_special, special_region = False, None
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for region in key_layout.sector.regions:
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for location in region.locations:
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