Start of attempt for vanilla item placements
This commit is contained in:
6
Main.py
6
Main.py
@@ -335,7 +335,7 @@ def main(args, seed=None, fish=None):
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for player in range(1, world.players+1):
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if world.shopsanity[player]:
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customize_shops(world, player)
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if args.algorithm in ['balanced', 'equitable']:
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if not args.skip_money_balance and args.algorithm in ['balanced', 'equitable']:
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balance_money_progression(world)
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ensure_good_items(world, True)
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@@ -572,7 +572,7 @@ def init_world(args, fish):
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world.collection_rate = args.collection_rate.copy()
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world.colorizepots = args.colorizepots.copy()
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world.aga_randomness = args.aga_randomness.copy()
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world.money_balance = args.money_balance.copy()
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world.money_balance = {player: int(args.money_balance[player]) for player in range(1, world.players + 1)}
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# custom settings - these haven't been promoted to full settings yet
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in_progress_settings = ['force_enemy']
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@@ -1288,6 +1288,8 @@ def create_playthrough(world):
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for location in sphere:
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if world.goal[location.player] == 'completionist':
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continue # every location for that player is required
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if location.item.type == "SmallKey":
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continue
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# we remove the item at location and check if game is still beatable
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logging.getLogger('').debug('Checking if %s (Player %d) is required to beat the game.', location.item.name, location.item.player)
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old_item = location.item
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