Sort Dungeon Randomizer
This commit is contained in:
35
Gui.py
35
Gui.py
@@ -15,6 +15,7 @@ from DungeonRandomizer import parse_arguments
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from gui.randomize.item import item_page
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from gui.randomize.entrando import entrando_page
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from gui.randomize.enemizer import enemizer_page
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from gui.randomize.dungeon import dungeon_page
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from GuiUtils import ToolTips, set_icon, BackgroundTaskProgress
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from Main import main, __version__ as ESVersion
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from Rom import Sprite
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@@ -84,7 +85,7 @@ def guiMain(args=None):
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randomizerNotebook.add(enemizerWindow, text="Enemizer")
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# Dungeon Shuffle
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dungeonRandoWindow = ttk.Frame(randomizerNotebook)
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dungeonRandoWindow = dungeon_page(randomizerNotebook)
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randomizerNotebook.add(dungeonRandoWindow, text="Dungeon Shuffle")
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# Multiworld
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@@ -110,16 +111,6 @@ def guiMain(args=None):
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createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
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suppressRomVar = IntVar()
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suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
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mcsbshuffleFrame = Frame(checkBoxFrame)
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mapshuffleVar = IntVar()
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mapshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Maps", variable=mapshuffleVar)
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compassshuffleVar = IntVar()
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compassshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Compasses", variable=compassshuffleVar)
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keyshuffleVar = IntVar()
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keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=keyshuffleVar)
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bigkeyshuffleVar = IntVar()
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bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=bigkeyshuffleVar)
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hintsVar = IntVar()
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hintsVar.set(1) #set default
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hintsCheckbutton = Checkbutton(checkBoxFrame, text="Include Helpful Hints", variable=hintsVar)
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@@ -128,12 +119,6 @@ def guiMain(args=None):
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createSpoilerCheckbutton.pack(expand=True, anchor=W)
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suppressRomCheckbutton.pack(expand=True, anchor=W)
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mcsbshuffleFrame.pack(expand=True, anchor=W)
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mcsbLabel.grid(row=0, column=0)
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mapshuffleCheckbutton.grid(row=0, column=1)
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compassshuffleCheckbutton.grid(row=0, column=2)
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keyshuffleCheckbutton.grid(row=0, column=3)
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bigkeyshuffleCheckbutton.grid(row=0, column=4)
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hintsCheckbutton.pack(expand=True, anchor=W)
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customCheckbutton.pack(expand=True, anchor=W)
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@@ -296,10 +281,10 @@ def guiMain(args=None):
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guiargs.skip_playthrough = not bool(createSpoilerVar.get())
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guiargs.suppress_rom = bool(suppressRomVar.get())
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guiargs.openpyramid = bool(entrandoWindow.openpyramidVar.get())
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guiargs.mapshuffle = bool(mapshuffleVar.get())
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guiargs.compassshuffle = bool(compassshuffleVar.get())
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guiargs.keyshuffle = bool(keyshuffleVar.get())
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guiargs.bigkeyshuffle = bool(bigkeyshuffleVar.get())
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guiargs.mapshuffle = bool(dungeonRandoWindow.mapshuffleVar.get())
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guiargs.compassshuffle = bool(dungeonRandoWindow.compassshuffleVar.get())
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guiargs.keyshuffle = bool(dungeonRandoWindow.keyshuffleVar.get())
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guiargs.bigkeyshuffle = bool(dungeonRandoWindow.bigkeyshuffleVar.get())
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guiargs.retro = bool(itemWindow.retroVar.get())
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guiargs.quickswap = bool(quickSwapVar.get())
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guiargs.disablemusic = bool(disableMusicVar.get())
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@@ -1079,10 +1064,10 @@ def guiMain(args=None):
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# load values from commandline args
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createSpoilerVar.set(int(args.create_spoiler))
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suppressRomVar.set(int(args.suppress_rom))
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mapshuffleVar.set(args.mapshuffle)
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compassshuffleVar.set(args.compassshuffle)
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keyshuffleVar.set(args.keyshuffle)
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bigkeyshuffleVar.set(args.bigkeyshuffle)
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dungeonRandoWindow.mapshuffleVar.set(args.mapshuffle)
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dungeonRandoWindow.compassshuffleVar.set(args.compassshuffle)
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dungeonRandoWindow.keyshuffleVar.set(args.keyshuffle)
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dungeonRandoWindow.bigkeyshuffleVar.set(args.bigkeyshuffle)
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itemWindow.retroVar.set(args.retro)
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entrandoWindow.openpyramidVar.set(args.openpyramid)
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quickSwapVar.set(int(args.quickswap))
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38
gui/randomize/dungeon.py
Normal file
38
gui/randomize/dungeon.py
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@@ -0,0 +1,38 @@
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from tkinter import ttk, IntVar, StringVar, Checkbutton, Frame, Label, OptionMenu, E, W, LEFT, RIGHT
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def dungeon_page(parent):
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self = ttk.Frame(parent)
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# Dungeon Shuffle options
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## Dungeon Item Shuffle
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mcsbshuffleFrame = Frame(self)
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mcsbshuffleFrame.pack(anchor=W)
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mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
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mcsbLabel.grid(row=0, column=0)
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## Map Shuffle
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self.mapshuffleVar = IntVar()
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mapshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Maps", variable=self.mapshuffleVar)
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mapshuffleCheckbutton.grid(row=0, column=1)
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## Compass Shuffle
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self.compassshuffleVar = IntVar()
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compassshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Compasses", variable=self.compassshuffleVar)
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compassshuffleCheckbutton.grid(row=0, column=2)
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## Small Key Shuffle
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self.keyshuffleVar = IntVar()
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keyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="Keys", variable=self.keyshuffleVar)
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keyshuffleCheckbutton.grid(row=0, column=3)
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## Big Key Shuffle
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self.bigkeyshuffleVar = IntVar()
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bigkeyshuffleCheckbutton = Checkbutton(mcsbshuffleFrame, text="BigKeys", variable=self.bigkeyshuffleVar)
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bigkeyshuffleCheckbutton.grid(row=0, column=4)
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## Dungeon Door Shuffle
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doorShuffleFrame = Frame(self)
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self.doorShuffleVar = StringVar()
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self.doorShuffleVar.set('basic')
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doorShuffleOptionMenu = OptionMenu(doorShuffleFrame, self.doorShuffleVar, 'vanilla', 'basic', 'crossed', 'experimental')
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doorShuffleOptionMenu.pack(side=RIGHT)
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doorShuffleLabel = Label(doorShuffleFrame, text='Door shuffle algorithm')
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doorShuffleLabel.pack(side=LEFT)
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doorShuffleFrame.pack(anchor=W)
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return self
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