Implement Beat Agahnim 1 already in starting inventory
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@@ -118,10 +118,11 @@ class InitialSram:
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self._initial_sram_bytes[0x410] |= 0x01
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self._initial_sram_bytes[0x410] |= 0x01
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if startingstate.has('Beat Agahnim 1', player):
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if startingstate.has('Beat Agahnim 1', player):
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self.pre_open_lumberjack()
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if world.mode[player] == 'standard':
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if world.mode[player] == 'standard':
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self._initial_sram_bytes[0x3C5] = 0x80
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self.set_progress_indicator(0x80)
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else:
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else:
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self._initial_sram_bytes[0x3C5] = 0x03
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self.set_progress_indicator(0x03)
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for item in world.precollected_items:
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for item in world.precollected_items:
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if item.player != player:
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if item.player != player:
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