Implement Beat Agahnim 1 already in starting inventory

This commit is contained in:
codemann8
2023-12-27 15:27:49 -06:00
parent 99f7443819
commit 95fc30a8bd

View File

@@ -118,10 +118,11 @@ class InitialSram:
self._initial_sram_bytes[0x410] |= 0x01 self._initial_sram_bytes[0x410] |= 0x01
if startingstate.has('Beat Agahnim 1', player): if startingstate.has('Beat Agahnim 1', player):
self.pre_open_lumberjack()
if world.mode[player] == 'standard': if world.mode[player] == 'standard':
self._initial_sram_bytes[0x3C5] = 0x80 self.set_progress_indicator(0x80)
else: else:
self._initial_sram_bytes[0x3C5] = 0x03 self.set_progress_indicator(0x03)
for item in world.precollected_items: for item in world.precollected_items:
if item.player != player: if item.player != player: