fix: pot drops at sprite limit
fix: music silence DR fix: kondongo AI in vanilla rooms
This commit is contained in:
4
Rom.py
4
Rom.py
@@ -42,7 +42,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '54eaa40cc69c54b9d790b9c4ea107f4d'
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RANDOMIZERBASEHASH = 'd55c23b3e6d92eeff28ca3724573f4ff'
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class JsonRom(object):
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class JsonRom(object):
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@@ -469,7 +469,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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location.item.map and world.mapshuffle[player] == 'none') or (
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location.item.map and world.mapshuffle[player] == 'none') or (
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location.item.compass and world.compassshuffle[player] == 'none')):
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location.item.compass and world.compassshuffle[player] == 'none')):
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itemid = handle_native_dungeon(location, itemid)
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itemid = handle_native_dungeon(location, itemid)
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rom.write_byte(location.address, itemid)
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rom.write_byte(location.address, itemid)
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else:
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else:
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# crystals
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# crystals
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