Fixed Ganon's silver hints for shops
This commit is contained in:
2
Main.py
2
Main.py
@@ -26,7 +26,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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__version__ = '0.3.1.4-u'
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__version__ = '0.3.1.5-u'
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class EnemizerError(RuntimeError):
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@@ -128,6 +128,8 @@ New item counter modified to show total
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# Bug Fixes and Notes.
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* 0.3.1.5-u
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* Ganon hints fixed for shops
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* 0.3.1.4-u
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* Fix for Blind when shuffled to TT and another dungeon
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* Remove use of RaceRandom
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7
Rom.py
7
Rom.py
@@ -16,7 +16,7 @@ from BaseClasses import CollectionState, ShopType, Region, Location, Door, DoorT
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from DoorShuffle import compass_data, DROptions, boss_indicator
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from Dungeons import dungeon_music_addresses
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from KeyDoorShuffle import count_locations_exclude_logic
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from Regions import location_table
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from Regions import location_table, shop_to_location_table
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from RoomData import DoorKind
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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@@ -1568,7 +1568,10 @@ def write_custom_shops(rom, world, player):
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break
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if world.shopsanity[player] or shop.type == ShopType.TakeAny:
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rom.write_byte(0x186560 + shop.sram_address + index, 1)
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item_id = ItemFactory(item['item'], player).code
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loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
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if not loc_item:
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loc_item = ItemFactory(item['item'], player)
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item_id = loc_item.code
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price = int16_as_bytes(item['price'])
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replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
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replace_price = int16_as_bytes(item['replacement_price'])
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