Fixed Ganon's silver hints for shops

This commit is contained in:
randall.rupper
2021-03-04 11:11:55 -07:00
parent 6a5bdbee6b
commit 9a5be8644c
3 changed files with 8 additions and 3 deletions

View File

@@ -26,7 +26,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
from Utils import output_path, parse_player_names
__version__ = '0.3.1.4-u'
__version__ = '0.3.1.5-u'
class EnemizerError(RuntimeError):

View File

@@ -128,6 +128,8 @@ New item counter modified to show total
# Bug Fixes and Notes.
* 0.3.1.5-u
* Ganon hints fixed for shops
* 0.3.1.4-u
* Fix for Blind when shuffled to TT and another dungeon
* Remove use of RaceRandom

7
Rom.py
View File

@@ -16,7 +16,7 @@ from BaseClasses import CollectionState, ShopType, Region, Location, Door, DoorT
from DoorShuffle import compass_data, DROptions, boss_indicator
from Dungeons import dungeon_music_addresses
from KeyDoorShuffle import count_locations_exclude_logic
from Regions import location_table
from Regions import location_table, shop_to_location_table
from RoomData import DoorKind
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
@@ -1568,7 +1568,10 @@ def write_custom_shops(rom, world, player):
break
if world.shopsanity[player] or shop.type == ShopType.TakeAny:
rom.write_byte(0x186560 + shop.sram_address + index, 1)
item_id = ItemFactory(item['item'], player).code
loc_item = world.get_location(shop_to_location_table[shop.region.name][index], player).item
if not loc_item:
loc_item = ItemFactory(item['item'], player)
item_id = loc_item.code
price = int16_as_bytes(item['price'])
replace = ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF
replace_price = int16_as_bytes(item['replacement_price'])