Minor fix for mystery
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@@ -59,6 +59,7 @@ class CustomSettings(object):
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if isinstance(player_setting, str):
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if isinstance(player_setting, str):
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weights = get_weights(os.path.join(self.relative_dir, player_setting))
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weights = get_weights(os.path.join(self.relative_dir, player_setting))
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settings = defaultdict(lambda: None, vars(roll_settings(weights)))
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settings = defaultdict(lambda: None, vars(roll_settings(weights)))
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args.mystery = True
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else:
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else:
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settings = defaultdict(lambda: None, player_setting)
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settings = defaultdict(lambda: None, player_setting)
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args.shuffle[p] = get_setting(settings['shuffle'], args.shuffle[p])
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args.shuffle[p] = get_setting(settings['shuffle'], args.shuffle[p])
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@@ -46,7 +46,6 @@ def roll_settings(weights):
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ret = argparse.Namespace()
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ret = argparse.Namespace()
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ret.algorithm = get_choice('algorithm')
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ret.algorithm = get_choice('algorithm')
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ret.mystery = get_choice_default('mystery', default=True)
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glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches',
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glitch_map = {'none': 'noglitches', 'no_logic': 'nologic', 'owglitches': 'owglitches',
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'owg': 'owglitches', 'minorglitches': 'minorglitches'}
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'owg': 'owglitches', 'minorglitches': 'minorglitches'}
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