Added new Trinity goal

This commit is contained in:
codemann8
2021-12-30 22:41:50 -06:00
parent f0b7a472d8
commit 9a7e4c5f16
10 changed files with 33 additions and 24 deletions

View File

@@ -55,7 +55,7 @@ def set_rules(world, player):
elif world.goal[player] == 'ganon':
# require aga2 to beat ganon
add_rule(world.get_location('Ganon', player), lambda state: state.has('Beat Agahnim 2', player))
elif world.goal[player] == 'triforcehunt':
if world.goal[player] in ['triforcehunt', 'trinity']:
if ('Murahdahla', player) in world._location_cache:
add_rule(world.get_location('Murahdahla', player), lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) >= int(state.world.treasure_hunt_count[player]))
@@ -1009,7 +1009,7 @@ def ow_rules(world, player):
if not world.is_tile_swapped(0x1b, player):
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Inverted Pyramid Entrance', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: world.open_pyramid[player] or world.goal[player] == 'trinity' or state.has('Beat Agahnim 2', player))
set_rule(world.get_entrance('HC Area Mirror Spot', player), lambda state: state.has_Mirror(player))
set_rule(world.get_entrance('HC Ledge Mirror Spot', player), lambda state: state.has_Mirror(player))
@@ -1020,7 +1020,7 @@ def ow_rules(world, player):
set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player))
set_rule(world.get_entrance('Top of Pyramid (Inner)', player), lambda state: state.has('Beat Agahnim 1', player))
else:
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: world.open_pyramid[player] or world.goal[player] == 'trinity' or state.has('Beat Agahnim 2', player))
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: False)
set_rule(world.get_entrance('Pyramid Entrance', player), lambda state: False)